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-   NWN Mod: Escape from Undermountain (http://www.ironworksforum.com/forum/forumdisplay.php?f=17)
-   -   Cleaning scripts - getting rid of remains after a time (http://www.ironworksforum.com/forum/showthread.php?t=37686)

Ziroc 03-10-2004 10:29 PM

I've seen lots of scripts that have a NPC or whatever go around and collect and destroy all the remains of dead bodies, and what-not, I just wondered if anyone here knew which script used the least memory, and was the best at doing it's job. It would help framerate a lot to get rid of remains and stuff, so I was just wondering about this option.

Larry_OHF 03-10-2004 10:59 PM

That would be the most excellent addition yet!

I know not of where you can get one, however.

That is the job of a cube...right? You can make one unkillable and friendly and it go around and clean up on each level. It'd be a funny sight to see.

Teri-sha Illistyn 03-10-2004 11:04 PM

That would be hilarious! Or you could have that annoying penquin do it after you find the script. Might as well put him to some use before i find a way to get him in the cooks cook pot. [img]smile.gif[/img]

Chewbacca 03-10-2004 11:22 PM

Did you see this new one? It seems to have gotten some good comments so far. It is an area script rather than a trash-fairy type system and it also de-spawns encounter monsters if no players are present. I will be testing this in my arenas in the coming weeks, I'll let you know how it goes if you want. [img]smile.gif[/img]
http://nwvault.ign.com/Files/scripts...93619000.shtml

I have tried a few others from the vault and did not like them. They either did not work, or did a half-ass job.

SpiritWarrior 03-10-2004 11:48 PM

I'd be wary. Either way you choose it will lag up EFU having any kind of trashie script covering every area since the module is big enough as it is and generally suffers from bouts of lag at times. It may simply make matters worse. Try reload every so often or select "reload on empty".


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