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-   NWN Mod: Escape from Undermountain (http://www.ironworksforum.com/forum/forumdisplay.php?f=17)
-   -   Based on the box set? (http://www.ironworksforum.com/forum/showthread.php?t=37462)

The Hunter of Jahanna 09-29-2002 10:42 PM

I just wanted to know if the Ironworks undermountain mod was based on the original undermountain and the expanded return to undermountain boxed sets. If it is I cant wait to play , because I have played through the PnP versions of both.

Ziroc 09-29-2002 10:47 PM

Quote:

Originally posted by The Hunter of Jahanna:
I just wanted to know if the Ironworks undermountain mod was based on the original undermountain and the expanded return to undermountain boxed sets. If it is I cant wait to play , because I have played through the PnP versions of both.
The Tavern is nearly 100% true to the UM Module, and I am trying to make the levels as close as I can, but with the limitations with the NWN Editor, I can only take it so far--until they allow support for adding custom 3D Models and Textures.

/)eathKiller 09-30-2002 12:49 AM

Ah so this is actually based on something... hmmm... well that limits my ability to help in the area of level design then doesnt it? [img]tongue.gif[/img]

SpiritWarrior 10-28-2002 06:17 AM

It sounds cool - I love the old ruins of undermountain boxed set it was great :D
Im now excited about getting this game as i've finished up with IWD2 and finally convinced myself to 'just do it and shurrup'.
I'll be running it on a 450 mhz computer...does that mean online games are gonna be nonexistant - from what I understand the recommended requirement is 800 and some mhz?

Debaser 11-27-2002 01:30 PM

SpiritWarrior-

No, you'll be just fine. I'm running it on a 450 Mhz with 256 RAM and windows xp, (w/ a geforce2 video card) and it runs just fine. I have a broadband cable connection, and I play multiplayer all the time with no problems...it runs real smooth.

SpiritWarrior 11-30-2002 03:42 AM

Oh nice. I have everything except the RAM (64mb) guess i'll need to upgrade.


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