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-   -   NWN2: Parry (http://www.ironworksforum.com/forum/showthread.php?t=37266)

Zoltan 12-11-2006 07:45 AM

parry is useful? do you recommend it for fighter classes?

about wizard classes should i pick crafting skills? and tumble?

[ 12-11-2006, 07:47 AM: Message edited by: Zoltan ]

JrKASperov 12-11-2006 08:05 AM

http://www.ironworksforum.com/ubb/cg...=003773#000000

Short answer: if you take Improved parry and keep it maxed, yes!! Skillfocus(parry) and militia background help. You can choose between dual wielding defense (+4 parry) or duelist single weapon (+duelistlevel to parry at 7th level duelist). High dex helps.

Wizards should take crafting skills since they have lots of skillpoints(due to int) and are the best crafters. Tumble certainly is handy, but not necessary. This game isn't a challenge combatwise, even for wizards.

Micah Foehammer 12-11-2006 09:43 PM

Quote:

Originally posted by JrKASperov:
http://www.ironworksforum.com/ubb/cg...=003773#000000

Short answer: if you take Improved parry and keep it maxed, yes!! Skillfocus(parry) and militia background help. You can choose between dual wielding defense (+4 parry) or duelist single weapon (+duelistlevel to parry at 7th level duelist). High dex helps.

Wizards should take crafting skills since they have lots of skillpoints(due to int) and are the best crafters. Tumble certainly is handy, but not necessary. This game isn't a challenge combatwise, even for wizards.

Actually, you can use the various NPCS for all your crafting needs so you can save those feats for something better on your main character. Unless you are a total micromanager and WANT to control everything via your main character. [img]smile.gif[/img]

JrKASperov 12-12-2006 04:38 AM

Practically, I don't like the fact that you'd have to switch teammembers constantly to craft with your companions.


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