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Yep, it has been confirmed.. And I do see the issue with it. You would have to have bounding boxes laid to where a player can ride a horse. loads of variables... so they cut it from the release.
This doesn't mean that we may see Mr. Ed in a NWN2 Expansion! [img]smile.gif[/img] Ah well, no biggie.. |
Kind of a drag, but would you really get anywhere faster on a horse anyway? Although, I had envisioned a Pally riding into battle with a dragon and a lance...
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It seems that ridable horses is at the top of the wish list of any roleplayer.
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<font face="Verdana" size="3" color="#009999">Would you ride a horse through dungeons? If you did it would be resonable to penalize your attack and defense in enclosed areas, but give a bonus in open fields and meadows. What of a forest? No bonus or penalty.</font>
[ 03-23-2006, 11:09 AM: Message edited by: pritchke ] |
Actually, I played a mini-module with horses it wasn't all that bad...
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It doesn't make much sense to ride horses inside dungeons.
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Well what about a halfling druid riding his dire wolf through the dungeon? I mean that makes perfect sense to me....
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There is an alarming problem surfacing with NWN's 2. Everything seems to be getting rushed and features that would set this game apart from NWN 1 are getting left out in the haste. This is a trend with that stupid company Atari, why do they insist on ruining our games with their absurd deadlines. Don't they realise this sin't some kids console game, that the D&D system takes time? Just don't be surpirsed. We all remember ToEE...
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[ 03-25-2006, 01:25 PM: Message edited by: ZFR ] |
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