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Human, starting stats:
STR: 16 DEX: 13 CON: 14 INT: 13 WIS: 10 CHA: 10 Skills: 2 ranks intimidate on first level, 3 at level 3, 4 at level 5 (for weapons master), rest of points pump into discipline/tumble. Starting class will be a fighter, feats and ability increases as follows: 1st: Exotic/Weapon Focus Scythe/Dodge 2nd: Power Attack 3rd: Mobility 4th: +1 STR, Expertise 6th: Spring Attack, Cleave 8th: +1 STR, Improved Critical Scythe 9th: Whirlwind Attack 10th: Weapon master priestige class - weapon of choice: Scythe 12th: +1 STR, Knockdown 15th: Weapon Specialisation Scythe 16th: +1 STR 18th: Back to fighter progression, Toughness, Great Cleave 20th: +1 STR,Improved Knockdown 21st: Epic weapon focus Scythe 22nd: Epic weapon specialisation Scythe 24th: +1 STR,Great Strength, Armour Skin 26th: Great Strength 27th: Overwhelming Critical Scythe 28th: +1 STR, Improved Power attack (high enough attack bonuses) finishing stats: STR: 25 (37 buffed = +13 hit rolls, +19 damage) DEX: 13 CON: 14 INT: 13 WIS: 10 CHA: 10 Finishing build would be a fighter 21/Weapon Master 7 Character will hit for criticals on 16-20 and for *5 damage provided a keen scythe is wielded! Spoliers ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Using Death's Handmaiden, upgraded to +10, with 2D6 cold damage: weapon damage = 2D4+10, +2D6 cold, +6 proficiency, +19 STR = 55 per hit (using ki strike), +10 from Improved Power attack = 65, critical hit *5, plus 4D6 from Overwhelming Critical (24 with ki strike) = 299 damage potential, with a 25% chance of a critical ! Ouch I might have a go at creating this character for my next play through the game. [ 01-23-2004, 08:39 AM: Message edited by: Jim ] |
I was thinking to do the same thing however I could not decide between the scythe for Critical Range(^_^). Or with Katana for that really sweat Weapon master Katana found in Cania ( lvl 32 required though. ( Its +12 with amazing stats )
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the problem is that most bosses are immune to critical.. bah!
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But not to Ki max damages...
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