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-   -   SoU Missing Ambient Sound (http://www.ironworksforum.com/forum/showthread.php?t=36206)

Granamere 08-22-2003 07:58 PM

If you are playing the english version of SOU you might want to run update. This just came out.

Granamere

The ambient sound for Neverwinter Nights: Shadows of Undrentide was not packaged properly. Download and install this package to get ambient sound working in Neverwinter Nights: Shadows of Undrentide. This package is only for for the English version of Neverwinter Nights: Shadows of Undrentide.

Extract the contents of the zip file into your "ambient" subdirectory. If you have Neverwinter Nights SoU installed in "C:\NeverwinterNights\NWN\" then you should extract the files into "C:\NeverwinterNights\NWN\ambient\".

Larry_OHF 08-23-2003 11:08 AM

<font color=skyblue>Thanks, but where is the download? I can't find it anywhere.</font>

Micah Foehammer 08-23-2003 11:18 AM

I believe it is under the miscellaneous downloads not the patches.

Go to the main NWN page, downloads, miscellaneous files and its right at the top. [img]smile.gif[/img]

[ 08-23-2003, 11:26 AM: Message edited by: Micah Foehammer ]

Granamere 08-23-2003 11:34 AM

Just run the updater. You can also find it off the website. I was not sure how many people just run the updater when they know a patch is out or if they are like me and run it everytime beofre they play the game. [img]smile.gif[/img]

Granamere

Larry_OHF 08-23-2003 04:16 PM

<font color=skyblue>Got it by autoupdate. Thanks! I had not realized that I could do it that way. </font>

SpiritWarrior 08-23-2003 07:48 PM

All it is, is two ambient sounds for the new tilesets. There was a workaround for it a while back which I did, easy enough. But it's good that they're keeping up with stuff for us eh?

Granamere 08-24-2003 01:18 PM

Here is the full listing of what it is.

To reduce future grief for 2DA updates for the HotU expansion and other game updates, we are declaring the following index line values in the following files are for Community Content. If you pad out the following 2DA files and start your content at these numbers or higher, HotU and any other BioWare content will not touch these numbers. This does still mean, just like in previous NWN Updates, that you will need to update your 2DA files for any content that we release in future Updates. We will try to identify them in each Update to make your changes easier.

format [2DA file name] - [index line to start your content at]:

ambientmusic.2da - 150
ambientsound.2da - 200
ammunitiontypes.2da - 75
appearance.2da - 750
appearancesndset.2da - 50
baseitems.2da - 200
bodybag.2da - 20
chargenclothes.2da - 40
classes.2da - 50
creaturesize.2da - 20
crtemplates.2da - 20
defaultacsounds.2da - 20
disease.2da - 30
domains.2da - 50
doortypes.2da - 300
effecticons.2da - 175
environment.2da - 50
feat.2da - 2000
footstepsounds.2da - 30
genericdoors.2da - 20
hen_companion.2da - 20
hen_familiar.2da - 20
iprp_feats.2da - 50
iprp_spellcost.2da - 300
iprp_spells.2da - 750
itempropdef.2da - 150
itemprops.2da - 150
loadscreens.2da - 150
masterfeats.2da - 30
metamagic.2da - 20
packages.2da - 150
parts_belt.2da - 30
parts_bicep.2da - 30
parts_chest.2da - 75
parts_foot.2da - 30
parts_forearm.2da - 40
parts_hand.2da - 20
parts_legs.2da - 30
parts_neck.2da - 20
parts_pelvis.2da - 50
parts_shin.2da - 30
parts_shoulder.2da - 50
placeableobjsnds.2da - 50
placeables.2da - 1000
poison.2da - 75
polymorph.2da - 150
portraits.2da - 2000
racialtypes.2da - 50
skills.2da - 50
spells.2da - 1500
spellschools.2da - 20
surfacemat.2da - 50
traps.2da - 100
vfx_persistent.2da - 50
visualeffects.2da - 750


Granamere

Micah Foehammer 08-25-2003 07:57 AM

Granamere,

IIRC, Bioware also stated that lines already defined as USER CONTENT (such as in the portraits.2da file) will ALSO not be touched and will still be safe to use.

SpiritWarrior 08-25-2003 03:33 PM

Micah, what the hell happend to your avatar [img]redface.gif[/img] . An ugly half-orc stole it and to make things worse, he won't leave the spot. That's just plain scary.


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