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<font face="Verdana" size="3" color="#00FF00">Played around with the toolset last night. Very intuitive!!! Made a small starting area with an Inn. Placed some deer, crates, trees, NPC's, created some dialog, both a conversation, and the other ones that appear as balloons. Seems very easy to use create Diablo type mods. I ran it and every thing was pretty smooth except for the 1 crate that had a ton of inventory when I only placed a few coins in it. Weird!!! I have an idea for a mod but God knows if I will ever finish it as time is an issue. However I think I will dabble a bit every week. Scripting does not look so bad but it would be nice to read more on it. When creating a creature is there no way to change the look besides using profiles for creatures given? I could not find one that I wanted? Lets say I wanted an Ice Elemental, I could use the Earth elemental but I would prefer it had more of a coloring like the Frost Giant. I guess I am asking about creating a custom creature including appearance. How do you do this? What about if I wanted snow covered forest?</font>
[ 03-03-2004, 10:27 AM: Message edited by: pritchke ] |
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Snow covered forest is same, at least involves new textures. There are some snowy tree placeables and stuff. If you want a tileset you'll need a lot of work and it's definitely not easy. There are a lot of good tutorials on it. But as you say you'll probably only do a little each week you could just as well keep your hands of it as custom content takes huge amounts of time and is not comparable to anything you do in the toolset. Even if you know it all and can do it effectively you'll need a lot of time to make it look good enough. If you want to know more about cc try the cc board at Bioware's and the custom content guide on the Vault |
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[ 03-03-2004, 01:19 PM: Message edited by: pritchke ] |
Welcome to the wondeful world of the toolset! [img]smile.gif[/img]
Here is link with a bunch of video tutorials: http://nwvault.ign.com/modules/tutorials/viewlets/ |
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