![]() |
We all get stuck at Lvl 20, but when fully done up, what is the most powerful character? What feats are the best? What weapons? Or which character do just love to be? I quite like being a MONK or Theif - but as far as equipment goes - I think that you cant beat a nice big GREATSWORD :D Although the criticals on a sycthe are amazing [img]tongue.gif[/img]
|
cleric is probably the most powerful/versatile
For example: Dwarven Cleric with un-altered stats at 20th is: 16 stre 4 dex 19 con 8 int 20 wis 6 cha now using the maximize spell feat along with stat boosting spells you can raise all stats by +5. using non-player made equipment you could go with: Red dragonscale Cloak of protection +5 Hammer of thunderbolts Hastsezinis Shield Boots of speed Ring of power Amulet of the silent lord Ring of regeneration Belt of Fire giant strength Bracer and helm of choice - i go with the +5 dex bracer and the helm of persuasion usually so i dont have to buff dex I usually only buff stre con cha and barkskin but heres the equipment worn + buffs 26 stre 13 dex 28 cons 8 int 20 wis 13 cha 46 ac 308 hp Attack bonus: +29/+24/+19 the domains i prefer are magic and plant, but you could go plant and air or some other combo of plant and X. So basically, this cleric has the raw fighting power of a warrior combined with the firepower and defence of a caster. [ 04-25-2003, 06:05 PM: Message edited by: Gabrielles blades ] |
Havent tested my self, but ive heard that druids are amazingly powerful in nwn.
|
I agree, the Cleric is one of the reigning classes. There are also so many bugs/exploits that a PVP Cleric has access to that just makes him/her all the more powerful. Druids are really just a weaker version of the Cleric.
The Monk seems to log in at number 2 - although I have never felt drawn to this class at all...somehow fighting with your fists does not do it for me and, I have a hard time accepting this class into D&D. I'd prefer a good old magical sword any day :D [ 04-25-2003, 07:31 PM: Message edited by: SpiritWarrior ] |
20th level specialist mage.
Time stop. Chain lightning (20d6 dmg) Chain Lightning (20d6 dmg) Time stop. Chain lightning (20d6 dmg) Chain Lightning (20d6 dmg) Time stop. Chain lightning (20d6 dmg) Chain Lightning (20d6 dmg) Ok. I'm out of times tops. You can hit me with your great sword now. |
Do the specialist mages get the extra spell per spell level as they do in the other games?
|
Quote:
However, I do have to agree with the cleric. Played through with one, and there are extremely versatile. They can fight in close quarters wearing heavy armor (take the feat Martial Weapon Proficiency and they can use all of the weapons warriors can), and they cast some great spells. Once you get to higher levels, my tough fights would work like this: Cast gate (oh, hello Mr. Tank-from-Hell) While Balor engages tough enemy, cast Harm (drops them down to 1-4 hp left) Balor takes one swing and finishes them off I am a big proponent of the Animal domain, which upgrades your summons (for example, when you cast Summon Monster I, you instead get the creature from Summon Monster II). Even the druid, who is supposed to be in greater touch with nature, cannot match a cleric with the Animal domain. |
Well It seems that Clerics are the most loved class. I've always like monks but I havent tried Cleric since BG2. Ah Well, lets see.. ;)
|
I almost finished with a level 20 druid, and they have great spells.
Mine died on final battle. |
Although I favor all the different classe's, race's, and backrounds, one of my favorite and honorable 20th level character's had the following attribute's listed below. Now keep in mind that when your in battle your equipment's condition, effectiveness, and specialties vary at all times. Quick slot your different selections accordingly. Like potions and healing gear on one line key, throwing, slinging, Spell Casting or whatever, it makes the game much easier for you. Just slot the Stone of Recall on your number 1 slot and hit it in emergency's and that will allow you to regroup at the Temple in difficult times. </p>Human-Golem
Human Barbarian (16) Fighter (2) Druid (2)</p> In regular clothes. / Maxed out unarmed Strength- 13 Dexterity- 14 Constitution- 22 Intelligence- 12 Wisdom- 8 Charisma- 8 AC- 12 HP- 336/33 <font color=blue> 683/376</font color=blue> Main weapon: Unarmed Attack bonus: +20/+15/+10/+5 <font color=blue>+35/+30/+25/+20</font color=blue> <font color=red>Flaming hotty Attack bonus:+32/+27/+22?+17 +2d6 Fire Damage +5 Physical Damage</font color=red></p>Constitution Increased Damage Reduction Skill Increase Saving Throw Increased Dexterity Increased Immunity to the following when shapechanged:Death Magic, Fear, Knockdown, Negative level, Ability decrease, Mind spells, Sneak attack, and Paralysis.</p> My Golem Warrior Barbarian also incorperates the following and will also explain the break in classe's and why.</p> Weapon Proficiences- (martial, exotic, simple, and druid.) Barbarian Fast Movement Quick to Master Greater Rage 5X Toughness Uncanny Dodge V Weapon Focus, specialization, and improved critical in <font color=blue>Longsword</font color=blue></p>Damage Reduction 2 Mobility Two-weapon Fighting Nature Sense Animal Companion Lightning Reflexes Woodland Stride.</p> The superior catch to this character is the constitution as a Humanbeing. When Transformed into his battle state he becomes a perfect Guardian of Gates and such in the NWN realm. |
All times are GMT -4. The time now is 12:15 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved