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-   -   About weapon enhancements... (http://www.ironworksforum.com/forum/showthread.php?t=35277)

Karibu 02-18-2003 06:28 AM

If I have understood it correctly, +1 enhancement adds +1 to weapon damage (ie. if your sword makes 1d6 damage, your +1 sword makes 1d6 + 1 damage). For example, my wizard has normal heavy crossbow (1d10 damage) and I found +2 enhanced medium crossbow which makes 1d8 + 2 damage. I see that this is little better damage in average compared to normal heavy crossbow. But not in very considerable way, I presume. Therefore I really wonder why enhanced weapons cost so much. Better to use normal weapon and go for potions.

Manual say that enhacement gives bonus to both attack and damage, so does it mean enhanced weapon also hits better? I am not familiar with 3rd edition rules (or D&D rules at all), but I am getting some grab of it by now. Also, I would like to know how far weapons can be enchanced (+10...+20 perhaps)? How about cloacks and armor? They do not actually 'hit' enemy. Examples would be nice.

I have read these forums and found very interesting jewels of knowledge of many things, but this thing is not totally clear for me yet. And call me honestly Woodeye if this is explained in detail in manual or in a thread I haven't obviously looked at. It might as well passed my eye, but I don't think so. Thanks for all answers :D

[edit] corrected a sentence

[ 02-18-2003, 07:04 AM: Message edited by: Karibu ]

Legolas 02-18-2003 06:37 AM

The best enchantment is +5, although there may be ways to increase it even further. The same goes for cloaks and armour (especially armour).

Other than special abilities some weapons may have, there are 3 reasons you'd want to pick an enchanted weapon over a normal one.
First is the extra chance to hit. If you'd need a roll of 14 or higher to hit an opponent with a regular sword, you'd only need 13 or higher with a +1 enchanted one.
Second is the damage. Extra damage is always a bonus. In the case of the two crossbows, the lighter one is definately better as not only does it do more damage on average, it also fires more rapidly than the other, weighs less, and so on.
Third, not all creatures are vulnerable to hits from unenchanted weapons. You may need a +1 or +3 weapon to hit a specific foe, just like you may need a blunt or slashing weapon in certain cases where piercing doesn't work.

Like I said, many enchanted weapons also have special abilities unenchanted ones, by definition, don't have. You also need enchanted weapons if you want a smith to make a special version...

Lucifer Lord of demons 02-19-2003 03:12 AM

ACtually it can go to 100000+ in the mod creator. You just have to add the +5 bonus 200+ times.

Thankfully the lastest version (or the one befor it?) stops this by not allowing you to chose the requiered lvl. Heh. I've seen mods that were broken by this. Half their items needed a lvl of 40+ ;)


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