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-   -   Idea for item creation...need advice (http://www.ironworksforum.com/forum/showthread.php?t=34958)

Larry_OHF 10-07-2002 04:43 PM

<font color=skyblue>I was actually posting in another forum when I came up with the idea for an item creation rule. For example, let's say that you create an item that has magic properties and the finder of the item would be inclined to keep that item. But let's say it is something like a dead fish (I say this as there is a fish in the items to choose from). Now, let's say that the fish can cast fireball three times a day, but the dang fish could stink as well...so you can treat it as a cursed item that effects your stats or something. Is thre an ability to lower your charisma or morale or something similar so that it would reflect that you are carrying around a dead thing? When you got rid of the thing...your stats would return to normal. This could also happen if you suffer something like fire damage. Your burnt flesh could smell pretty bad, so you should suffer some sort of penalty. Even your ability to swing a weapon should be effected...as the burnt arm will not easily swing a heavy blade anymore until healed. I dunno. There are some thoughts on making a game more realistic.</font>

[ 10-07-2002, 04:44 PM: Message edited by: Larry_OHF ]

Chewbacca 10-07-2002 05:27 PM

Hey Larry, I'm Still a wee bit of a novice at scripting and I dunno if you want a script solution, but you can accomplish what you want with the fish with a script in the on_aquire module event handler.

You would use the function EffectAbilityDecrease.

Of course the fish would only stink in that particular module as there is no way to actually put scripts on items.

Draggor 10-08-2002 08:50 AM

One of the features you can give items is ability decrease, so you could make an item that casts fireballs but gives penalties to charisma. There's a few different things suitable for cursed items, you can give penalties to hit, damage, damage vulnerability and a few others.


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