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-   -   Creating an item under DebugMode (http://www.ironworksforum.com/forum/showthread.php?t=34939)

Ronn_Bman 10-05-2002 04:19 PM

I know how to turn the mode on and off, but I curious if anyone can tell me the code for adamantine and which command to use.

I had two pieces and used one for my current weapon and one for a weapon I'll never use. I didn't realize their would only be the two pieces. Is that true? Only two, and I'll need the second piece in the 3rd chapter to upgrade my weapon again. I also used the diamond on a suit of armor I wished I had not, but I didn't realize how scarce this stuff would be.

I haven't look into this much, but it seems like in BG it was something like create item and then you'd input some wacky code.

Does something like this make a character a invalid for playing online? Not changing his stats etc., but giving him an item this way?

chi master 10-05-2002 10:13 PM

Looks like noone Knows? :(

Memnoch 10-06-2002 03:11 AM

I've never used the debug mode to tell you the truth. It might be simpler to export your character, open up your toolset, create a tiny area and put some adamantite in it for him to pick up, then reexport him and then use him in your singleplayer game again. [img]smile.gif[/img]

Ronn_Bman 10-06-2002 07:54 AM

Quote:

Originally posted by Memnoch:
I've never used the debug mode to tell you the truth. It might be simpler to export your character, open up your toolset, create a tiny area and put some adamantite in it for him to pick up, then reexport him and then use him in your singleplayer game again. [img]smile.gif[/img]
I haven't tried the toolset yet, but that does sound like a good idea.


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