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Ok i just want to clarify something. I didnt think that the cleric spell find traps got rid of the traps but now im not to sure. You see the last time I used it Im sure it did remover the traps aswell but this time it didnt. Which was kinda crap because im in the catacombs and Im playin trilogy and Imoen is level 7 thief, level 7 mage with only around another 8000 before she gets her thief abilities back. The problem is, Iv cleared out all the levels and now i need to go back to level 1 to collect all the treasure. But theres so many traps. So does it remove traps or not?
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No it doesn't, hence the name 'FIND traps'.
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Yeh thats what i thought. Is there a spell that can disarm them?
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'Protection from lightning' to remove lightning bolt traps. 'Protection from magic' to remove magic missile traps. etc. [img]graemlins/hehe.gif[/img] [img]graemlins/greenbounce.gif[/img] Insane |
Failing that , you could always buff up one of your tanks with potions and let him/her take the hit from the trap.
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I suppose, Imoens almost got her level up so I might aswell use some of the potions and scrolls, prob wont need them again
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Quote:
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SPOILER how to heal from traps
. . . . . . . . . . . . . . . . . . . . . One of my tanks wears a ring of fire protection and the helmet of defense. When he is hit by a fire ball (friendly fire, trap or from an enemy) he takes negative damage = he gets healed a few HPs each time he gets hit [img]graemlins/hehe.gif[/img] [img]graemlins/greenbounce.gif[/img] Insane |
instead of using heaps of different protection stuff i just used a protection from magic scroll, simple add in a potion of cloud giant strength and wer rolling.
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Mirror Image also makes a great Trap-absorber.
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