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How can you get your custom made hirelings from Aurora editor into the real game?
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Hello? anyone there? I made a new hireling but the only way i get get here is to get on the module hire her and thats it. I tried useing the stone of recal but it wont let me. how can i get her?
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dont know how to help you if your looking for some kind of answer.
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I thought by me saying plz help that i was asking a question!
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For Tyr's sake why wont enyone answer me? dont tell me you dont know!
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perhaps because ppl dont know? lol, if they DO and they are NOT answering you, then they should be ashamed of theirselves. sorry mate, I dont know myself. btw, have u got that book? the lvl building one? u COULD try getting that I guess.
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Ican have a look in it, Thanx.
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Hey I havent gotten to henchmen yet, but what Ive been doing in these situations is opening the official campaign in the toolset and looking at the settings, scripts ect. for what I am working on. I have learned so much and have been able to "borrow" scripts to make up for my complete lack of scripting expirience. I reccomend digging around the built in henchmen and see what you find.
Also the official bioware forums is full of people who answer these kind of questions all day. |
Yo, I found this checking out a new site:
http://www.reapers.org/nwn/reference/ The function AddHenchman appears to be one of those that does the trick, but dont ask me how to implement it!!!!. I am curious if you are trying to put a new henchman in the official campaign? I thought those file were set as read-only and assume the only way to make alterations is to save a new version of the mod in question under a new name and then load that mod from the "other mod" selection under new game. Is this the case or are you making a custom henchman for your own mod? |
Yes, I want to put a henchman into the actual game.
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