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All right, I hear that they're going to be part of NWN. I have read through the rule book and I think that I understand how they're gonna work, but does anyone have some insights?
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What specifically would you like to know? [img]smile.gif[/img]
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what specifically do you know?
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Oh geez, where to begin.
First of all, feats are the tricks, the extras that defines what type of character you will be, the nimble movable fighter or the heavy hitting moving fortress or the fighting wizard or the wise and all knowing arcane expert more or less. Feats are 2 at start for humans and one for other races. The different classes has either a set of feat or feat like abilities that you gain during level ups.- All gain one feat every third level to be placed at whatever you like with some restrictions and prerequisits. Apart from that you need the descriptions of the feats to see what they do and which to choose. www.wizards.com have somethere under D&D 3:ed page a selection of feats from players handbook that will most likely be the ones in the game. |
I thought that Fighter and fighter-types (ranger etc.) had an advanced feat progression - gaining one feat every 2 levels as opposed to every 3 levels.
Skills are generally the old class specific skills such as pickpocketing, open locks, hiding in shadows, etc. You start with a certain number of points based on your Intelligence and your class and gain a number of additional skill points per level which is also a function of your Intelligence and class. |
All right, I worked up my Paladin (which, BTW, Attalus is going to take and make him a male) and he gets an extra Feat, so that makes three, right? So I gave him Armor Proficiency (light), Mounted Combat, and Martial Weapon Proficiency. Viconia just gets one, so I gave her Martial Weapon Proficiency. For skills, Aelfwine (the Paladin) I chose Profession, Diplomacy, Handle Animals, Heal, and Ride. For Viconia (me), I picked Profession, Heal, Knowledge(Arcane), Knowledge(Religious), Scry, and Spellcraft. Four ranks, each. What do you think? Are those the best?
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Those look like a good mix. I had thought that Paladins began with certain armor and martial weapon feats, but I will confess to getting confused between what is going to happen with IWD2 and the core d20 rules. lol
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Quote:
Galadria, you donīt need to buy Armor Proficiency or Martial Weapon Proficiency, A Paladin is a fighter class and Paladins and fighters are by class already proficient with all armour and all simple and martial weapons. I suggest you skip mounted combat since horses donīt seem to be able to be implemented in NWN, One feat should be weapon focus (your main weapon for instance longsword), one should be Iron will (extra +2 to your will saving throw) A first level Paladin human donīt get any more feats to place. Start buying alittle skills on concentration (helps to cast spells on the defensive). Viconia should also have to decide which domains she have access to and since the martial weapon proficency is for only ONE weapon at the time itīs better with weapon focus or combat casting for a cleric. |
Man, I guess I better do some reading on 3rd edition. It is so much different thatn 2nd edition. O well, learn as you go I guess.
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CHeck out the Black Isle Forums under Icewind Dale 2 Rules. ALthough the rules as defined there are somewhat different that the general d20 rules they will give you an idea about how feats and skills work overall.
heres the link: http://feedback.blackisle.com/forums...?s=&forumid=37 I can't find my link to the general d20 rules section. Maybe Wolfgir can post it??? |
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