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-   -   spell craft skills (http://www.ironworksforum.com/forum/showthread.php?t=32296)

moiraine sedai 06-07-2003 01:04 AM

Hey everybody!

I just wanted to check with you all that there is no benefit of raising your magic craft skills (eg suncraft, vinecraft etc) above lvl 7 unless you want to change to a class that doesn't allow that skill and you can only learn new spells at half your skill level.

There's no other benefit.....right?

Just wanted to check, I have a solo lizzord wizard->warlock->paladin->barbarian->ranger->paladin->warlock (who I reset a number of times so he can have all spell schools...) and wanted to know whether I should botherpumping more points into those skills.

Cheers,

Moiraine Sedai

WillowIX 06-07-2003 07:26 AM

AFAIK you are absolutely correct. The spell level only decides what level of spells you can cast. Duration and damage depends on the sorcery skill which deserves a lot of skill points IMO. ;)

bsftcs 06-07-2003 06:05 PM

According to the manual and what I know, that is correct. Radek may prove me wrong. [img]smile.gif[/img]

The character continues to improve his or her spellcasting skills just by adventuring. Some of my characters have what would have been level 13 spellcasting abilities if that were possible. (Level 12 with the tan marker going al the way to the top).

Radek 06-09-2003 04:21 AM

AFAIK, the "-craft" skills control only one thing: they determine which spells you can gain - both during promotions and by using books of magic. Naturally, they also determine which spells you can cast from your spellbook because you must gain the spell first and only then you can cast it. Another thing that the skills seem to affect is the selection of books of magic offered to you in the Mages Guild and the Temple.
I haven't noticed any difference between casting a spell at "-craft" skill 7 and 14. The spell strength is controlled by the Sorcery skill.
Let us summarize. The "-craft" skills are rather "guards" than abilities. They prevent you from adding too strong spells to your spellbook too early. They force you to think a bit during character development. But they do not affect the spells cast by you.

LiOnHe@rT 06-09-2003 06:03 AM

your craft skills will lvl up by their own if you specialise in that certain craft or you constantly use spells of that craft (i tink...). so juz lvl it up to 7 and let the com do the rest of the work, of course you haf to CAST those spells before it can raise up!
hope this helps............

Radek 06-09-2003 07:30 AM

For some unknown reason, not always! Also, not all magic schools will go up at the same speed! Example:
A warlock. All magic schools are natural skills for a warlock. Sometimes, the warlock behaves as expected: all his magic schools upgrade every time you level up. More precisely, not all of them at once but all of them during subsequent promotions. Sometimes, the warlock refuse to upgrade his magic schools completely(!) and you have to train in the guilds - no matter how many spells you have cast. As far as the speed is concerned, Fiendcraft and at least one other magic school often (not always) lag behind the rest of the magic schools.
Other classes behave similarly. Sometimes, they upgrade their natural magic schools regularly, sometimes they do not. Why? I don't know.
Therefore, you'd better not to rely on the natural upgrading and train in the guilds.


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