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I read sometime ago that some of you have seen doublekill.
I mean that when you have killed some creature and hit it again when it's dying, you get message: Dead xxx get's deader... Some of you didn't believe it, and now I took screencap from it and I proof this thing to all suspectioners! ( was that even a word? ) Just click link above and see it your own eye's! http://www.kolumbus.fi/tapani/Dead_gets_deader.jpg If you have something weird happened in the game, post here some experiences! [ 10-31-2002, 07:40 AM: Message edited by: Olli Kalma ] |
how about the message: IT MISSES.
I've gotten it numerous times and am getting somewhat of an idea what's causing it. I usually get it when the party goes through a tree's branch/leaves. and no im not referring to tree surfing. |
By the way Kar_Mod, W&W is way better than Wiz 8. Wiz 8 sucked bigtime.
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Cool! I wonder if Saz can turn that into a Gael Serran Examiner...
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The "It missess" message seems to occur when the monster is ready to hit but, for some reason, it cannot hit. This can happen:
- if the monster is killed before it gets its turn, or - if you teleport away before it gets its turn. The condition for the message seems to be that either you or the monster isn't here when the monster should hit - the monster is dead or you have vanished. The "dead mummy gets deader" seems to occur when - the monster casts an area-effect spell (for example Flamestrike) in the moment when you kill the monster, and - if the monster is in the range of the spell. You kill the monster and get the message "mummy is dead" - and then the spell hits the dead mummy and you get the message "dead mummy gets deader". Both these effects seems to be the result of a not good management of event queues and object statuses. The mummy is dead but its event queue still contains events like "hit the enemy". The Flamestrike spell tries to hit the dead mummy. And so on. |
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