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Here is a result of my investigations of blessing weapons. I blessed the weapons under the following conditions:
a) Blessings 12. b) Add as many blessings for damage as possible. The table below contains: weapon name, damage after blessing/addad damage per 1 blessing, weapon class, bonus attack, probable earliest place in the game where you can find the weapon. Note that many weapons are already enchanted so that you cannot add 12 blessings everytime. 1H weapons: Wizard's Blade, 18-66/1-4, dagger, Sleep, Scull Castle Lance of the Lady, 15-66/1-4, pole, Death Strike, The Pyramid Battle Mace+2, 17-62/1-4, mace, none, Collasium Mace of Mangling, 18-60/1-4, mace, Stun, Collasium Sword of Hearts, 16-55/1-4, rapier, Death Strike, The Pyramid Tomonari Katana, 16-54/1-3, katana, none, Collasium Sword of Argus, 16-50/1-3, sword, Death Strike, given by the Djinni Dagger+2, 17-49/1-3, dagger, none, Skull Castle Long Sword+2, 16-46/1-3, sword, none, The Pyramid Robinsword, 16-44/1-3, rapier, Death Strike, Skull Castle Nightblade, 18-34/1-2, sword, Paralyze and Fear, Shurugeon Castle Witch's Stick, 14-24/1-2, pole, Sleep, Valeia 2H weapons: The Devil's Axe, 17-62/1-4, cursed axe, Paralyze and Stone, Brimloch Roon Murakata No Dachi, 20-54/1-3, katana, Death Strike, The Pyramid Great Sword of Doom, 18-54/1-3, cursed sword, Death Strike, Skull Castle No Dachi of the Stone, 21-38/1-2, katana, Death Strike and Stone, Brimloch Roon Second weapons: Wakizashi+2, 15-45/1-3, katana, none, The Pyramid Talon's Fang, 14-44/1-3, cursed dagger, Stone, Collasium Main Gauche+2, 15-43/1-3, dagger, none, Skull Castle Side Hammer+1, 17-32/1-2, mace, none, Dragon's Spire Wakizashi+1, 15-31/1-2, katana, none, given by Thorin Skull Dagger, 14-30/1-2, cursed dagger, poisoning, Brimloch Roon Weapons that cannot be enchanted: Shinwiki's Spear Pike+1 Trident of Tides Imperial Gladius Orion's Hammer Sword of Kerah Notes: 1. Lance of The Lady. Neither Zenmaster (he) nor a Barbarian (he) can use it. Perhaps only a Paladin? Perhaps only a female - Lance of THE LADY?? 2. Witch's Stick. Tends to decompose to prime roots at every occasion. It needs to be blessed for toughness. Neverheless, Witch's Stick blessed for toughnes three times and for damage eight times (damage 10-20) is a more than sufficient weapon for Valeia and Ishad N'Ha usable by warlocks and mages. 3. Mace of Magling. It tries to break as well! Note that the mace does not have the "toughness" characteristics in its description. It needs blessings for toughness which lowers its value considerably. 4. Daggers. Daggers seem to be the best weapons in the game. I tried it and found out that the magic boosts of inflicted damage (Heroic Might, Bloodlust, perhaps also Fury trait and Noble Cause trait) do not seem to apply well to daggers! Even with dagger skill 8, Heroic Might and Bloodlust, my blessed Wizard's Blade and Main Gauche +2 inflicted damage mostly in the weapon's range. With other weapons, I frequently scored damage above the range. Perhaps, it is only a hallucination. |
Excellent, Radek!!!
Very thorough and useful information!! Want to post it to the Best Tips so we can keep this information on the front page?? Thanks!! Wyv |
Thats some serious work, and gp, you've done.
I can add one for you: Damage blessed to 12. Assassin's Dagger. 17-68/1-4 Poision, Death Strike. |
So far the only one able to use the Lance of the Lady, is a Valkyrie. I tried all but samurai, monk and bard.
http://www.ironworksforum.com/ubb/no...ons/icon12.gif [ 05-11-2002, 04:05 PM: Message edited by: Packrat ] |
.. http://www.ironworksforum.com/ubb/no...ons/icon22.gif ..A few more for the list;
1H Weapons: Bloodslinger, 17-51/1-3, Sword, Death Strike, Pyramid. (Cet's room) 2H Weapons: Great Sword of Death, 18-54/1-3, Death Strike, Pyramid. (Cet's room) Can not be Blessed: Axe of Runes & Stones |
Where did all these weapons come from???
I may need to play again just to stock Bungleau's Museum of Fine Arts of Warfare.... |
Quote:
Wyv |
Krakedoen is another that cannot be blessed
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Quote:
Wyv</font>[/QUOTE]I found 2 wizards blade! first near that centaur chief at Brimloch's coastal and seacond from chest at the room where you beat that evil Cet. |
I'm bumping this one due to all of talk of powerful weapons.
Radek did alot of research on this awhile ago. Felix |
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