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Once again I find myself stuck.
This time I,m underground.I,ve killed the HAG(I forget her name.) who trapped me here.I,ve killed all the witches,man-eating vegtables, (I forget there name as well!),evil murdering BOOGRES as well. I,ve spoken with the ghost of GRUNAXE,found his RING,found the TEMPLE with the IDOL that turned my characters back to HUMANS.I think I,ve found the way out it,s UNDERWATER.But there are 2 GATES I just cannot find a way to get through. HELP! My other question concerns one of my characters who died before HE could be turned back to HUMAN form with the rest of my group. When I get back to TOWN I know the PRIEST can reserect him,but what about his BOOGRE body?Will an UNCURSE change him back?Or do I have to drag myself all the way back to the underground TEMPLE? PLEASE,I BEG YOU!HELP ME OUT. The Doctor. |
Doc,
The way out of the Prison is past the point where you saw S'Keser Da. The corridor heads SW and then south to a room with stone circles and blocks. Use the wooden sticks you've collected along the way by placing them in the holes to extend the blocks. Eventually you should hit on a combination that will allow you to run/jump/climb up to the doorways. One leads to the exit (west) and the other (east) to the area containing the two-headed cyclops. |
Welcome to the board, Doc!!!
When trying to escape the stick/block puzzle room, remember to look up slightly and to use the jump key (zero on the number pad) and run (shift key). There have been reports of people getting out with as few as 1 stick! [img]smile.gif[/img] Good Luck! Wyv |
As for the dead boogre, you have a couple of options.
One, you probably already found the Amulet of Life. You can invoke that for a resurrect spell if you want to do it in the dungeon. Then have him touch the idol once he's resurrected. If you don't have the amulet or some other means to resurrect him, then bring him back to town, resurrect, and head back to the cave. He can touch the idol then with the same results. I recall some people keeping their Boogre warriors for the extra 100 hit points... On a side note, your wizard's guild members may be heading back there again later, anyway. |
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