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-   -   Merchant skills (http://www.ironworksforum.com/forum/showthread.php?t=28968)

treehut 04-04-2001 07:21 AM

My impression is that once my assassin received the Merchant Skill, the game opens up entirely. Money is no longer an issue and I can buy everything, I mean everything, I need. I can buy special arrows from the dojo and sell them back at enormous profits. Is the Merchant Skill that powerful or did I tap into a "previously unrecognized feature" of the game? (My level - I have yet to complete both the Dragon Spire and the Boogre's Prison.)

Tempus 04-04-2001 07:33 AM

If you mean the buying and selling arrows trick, no that one was known. Having the merchant skill makes the scheme even better.

treehut 04-04-2001 08:34 AM

Part of what I was saying is that after hours of struggling and saving every skull, arrow, and bow I could find to sell for paltry sums of money, it seems like a let down to get money so easily now. A major part of the game, at least the way I was playing it, patch and all, was no cheats. Now I almost feel guilty having all this money. To me this is a MAJOR milestone of the game which no one seems to refer to.

Wyvern 04-04-2001 08:55 AM

Enjoy it!!! http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif


Wyv

Radek 04-04-2001 09:10 AM

Money should not be any issue in W&W: use the "Inn Feature". I started the game with 2000000 of gold. The sum allowed me to forget gold completely. The easiness of getting such sums in the inn makes the Merchant skill a bit unessential. As far as cheating is concerned, does it matter whether we use the "Inn Feature" or the "Stupid Shopkeep Feature"?


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