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Here's KUPP (v3). You'll notice a few minor changes on one character, and then a complete overhaul on the other three:
Character 1: Deep Gnome Male, CN STR 16 DEX 20 CON 14 INT 18 WIS 5 CHA 1 Bbn3/Rog3/Ftr4/Ill20 He's my decoy, a decent tank, thief, backup arcane spellcaster, and loremaster. All stat increases will go to DEX. He'll be using a shield for a better AC, will hold the Xvimian Fang Dagger when casting offensive spells, and will wear the Drakkas Chain armor. His increased speed from the Barbarian class will help him be the first character targetted by the enemies, and is useful for a scout. Skills include Alchemy, Search, Hide, Move Silently, Disable Device, Open Locks, Pick Pockets, Knowledge: Arcana. Character 2: Aasimar Female, LG STR 8 DEX 16 CON 18 INT 12 WIS 6 CHA 20 Sorc27/Pal3 This is my main spellchucker. All stat increases go into CHA. Skills are Concentration and Spellcraft (up to 9 only for the elemental feats). Paladin levels won't be taken until late in the game. She'll be firing a Crossbow for the early levels. Character 3: Drow Female, CN STR 18 DEX 18 CON 16 INT 5 WIS 18 CHA 5 Cleric (Tempus)18/Druid 12 This character is my secondary tank, and a heckuva divine spellcaster. All stat increases go towards STR (maybe some WIS late). Her only skill is Concentration. Come HoF, she won't go near combat, but will still hurl axes into the fray when not casting spells. The Druid levels are taken later, because they're mostly for Barkskin for my decoy. Character 4: Drow Female NE STR 8 DEX 8 CON 16 INT 14 WIS 18 CHA 16 Bard 11/Cleric (Bane) 19 This is my diplomat. I figured Bane was the perfect Cleric deity for a diplomat, with it's bonuses to the conversation skills. My stat increases will all go to WIS. This character will concentrate on all of the dialogue skills. I really appreciated all of the help with my last attempt at a party. Any and all advice for this one is welcome! |
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