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I've discovered a somewhat helpful bug with MMM.
The extra attacks stay with the character that cast it until you reload, dunno if a patch ever fixed that. Currently exploiting this with my Paladin/Wizard :D |
Cool, I may have to try that!
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Are you saying that after you cast MMM that your melee attack is better?
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Sounds like they are made faster anyway. Makes using a corssbow a lot faster.
[ 06-26-2005, 04:18 PM: Message edited by: Dragonshadow ] |
Not better in the sense that it adds to your attack bonus, but better in the sense that it makes your number of attacks 5 permanently until you re-load.
(Thus making a Paladin/Mage a fairly good melee attacker :D ) |
But it's a bug, and exploiting it is cheating.
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