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Spoilers ahoy
. . . . Ive just got to the underdark entrance/ black raven monastry area and killed a pair of white dragons for only 412xp each! WTF :eek: thats only just over 135 xp per character.... FOR SLAYING 2 DRAGONS!! what a rip off :( Is there a reason for this? |
What level are your characters? the higher the level the lower experience you'll get.
edit : Also, the more characters you have the lesser each character will get their share of experience. so it's better to run solo or less party members. [ 04-10-2004, 03:15 AM: Message edited by: Kakero ] |
If you think that's a rip off by the end killing most enemies gains no experience at all.
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I am aware of the sliding scale of XP. My characters are all level 11. The ironic thing is in the next battle with in the durgar slavemaster area, I killed a spectre worth the same 412 points and it did not lay a finger on me! What i'm trying to say is the Dragons used to be one of 'THE' most feared creature in D&D. I felt really ripped off :( At least make the battle hard, as it was the Wyrms with the dragons caused more problems.
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the White Dragons aren't as hard as another variety you can fight later in the game...a few good fire spells and they're kaput...the other gives you a bit more experience, IIRC.
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Aside from that, the dragons are not hostile unless you disturb their egg. You can get the item you want from the nest without touching the egg.
<center>Nightowl2</center> |
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Ah, you meant the pair of dragons at the entry cave, one inside and one outside. Yeah, from your post it sounded like the ones nesting by the monastery.
Anyway, I was not all that pleased myself with the sliding exp scale. I think it works better in real gaming rather than the computer kind. I think Weimar's mod has a setting that will give you something for any encounter (though only a small something) in case you reach the point where no exp is given for combats. <center>Nightowl2</center> |
I hate that thing! I mean, the "next level experience needed" is designed precisely to do that, why do it again. I mean slaying a goblin to a level 1 character is worthful, but a level 20 char will just spit on him, the 40-something xp are nothing to him anyway. So why did they incorporate this NONFUNCTIONAL(try playing in solo mode with a race without level adjustment) system? I'm for a fixed xp/slain creature reward, the level requirements take care of the rest.
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Though the value of the xp is annoying, what was worse is the devaluation of actually killing a pair of dragons. Should they not be harder to kill? It should strike terror into the party, be technically hard for any gamer to slay them. Not just a few seconds delay in your quest.
I'm not that good a player [img]graemlins/heee.gif[/img] Oh well, I'll stop moaning now :D |
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