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-   -   Wizard Woes ?! (http://www.ironworksforum.com/forum/showthread.php?t=24907)

jackal2513 11-18-2002 09:29 AM

ive defeated teh goblin fortress and returned back ot targos

thing is i seem to have a complete lack of spells for my wizard. I bought a few from whats her name in targos but still, i have no level 4 and not many level 3 and 2.

also, nearly all teh ones i've collected on my travales seem to be unuseable by teh wiazrd (either in eth quickslots or with "write magic") ... ???? They say 'useable by wizard or sorcerer' but clearly thats not the case ? Anyoen know whats going on here ? (i am a specialst mage in conjuring but didnt think that that would disallow so many spells).

regards

Desdicado 11-18-2002 09:34 AM

I think I do Jackal, like me, you've taken a particular Type of Wizard, ie Abjurer in my case, you can't use spells in the oposition schools, so maybe you can't use illusion or conjuration spells?.
Whichever "kit" you use in order to get more spells per level, it means you can't memorise other types.

As for finding spells, remember you rescued that rangers wife?, she sells spells too, so visit them at their cottage and talk to her, she'll offer spells for sale.

[ 11-18-2002, 09:43 AM: Message edited by: Desdicado ]

jackal2513 11-18-2002 09:45 AM

hmm.. thanks for that

i think ive messed up a bit cos i took specialisation in summoning but it seems that my druid is pretty awesome at summoning so i basically have screwed my wizard up completely - i dont even have magic misslies !

what benefit is it supposed to give me, specialising that is ? More spells per level ?

regards

R

Madrigal Five 11-18-2002 09:49 AM

If it's not a SPELL SCHOOL CONFLICT (I forget what school of magic a conjurer can't access), then maybe your wizards INT is not high enough?

INT determines the maximum spell level your wizard can cast. A wizard's INT must be equal to or greater than 10 + spell level, so you need at least 13 INT to be able to cast 3rd level spells.

jackal2513 11-18-2002 09:56 AM

int is 18 i think

Ar-Cunin 11-18-2002 10:05 AM

Conjuration has Divination and Evocation as opposite schools

No magic missile, fireball etc. :(

EDIT: you will be able to buy lvl 4 spells in the next area(s).

[ 11-18-2002, 10:06 AM: Message edited by: Ar-Cunin ]

Desdicado 11-18-2002 10:30 AM

Quote:

Originally posted by jackal2513:
hmm.. thanks for that

what benefit is it supposed to give me, specialising that is ? More spells per level ?

R

Yes, you get one more spell to use per level. I think I'd recommend you use a different Wizard as I think you've taken someone who can't use Evocation spells, (IMO) the most usefull ones like Fireball etc.

If you use the Dalekeeper 2 editor you can use that to just switch your mages specialisation painlessly, I would recommend an Abjurer like mine as you get evocation and summoning doesn't matter as you've got your Druid.

There is a link for Dalekeeper further back, if you can't find it I can send you it.

ps- for spell levels take 10 from your Int ie, if your Int is 16, you can cast a max of level 6 spells.

White Lancer 11-18-2002 10:39 AM

Quote:

Originally posted by Desdicado:
Yes, you get one more spell to use per level. I think I'd recommend you use a different Wizard as I think you've taken someone who can't use Evocation spells, (IMO) the most usefull ones like Fireball etc.

If you use the Dalekeeper 2 editor you can use that to just switch your mages specialisation painlessly, I would recommend an Abjurer like mine as you get evocation and summoning doesn't matter as you've got your Druid.

There is a link for Dalekeeper further back, if you can't find it I can send you it.

ps- for spell levels take 10 from your Int ie, if your Int is 16, you can cast a max of level 6 spells.

I agree, Evocation is probably the most used school in the game. However, I'd recomend a normal Wizard (no specialisation). Sure, you lose 1 spell slot per level, but you can Cast ANY spell of that level. There are some pretty neat spells for all the different schools. Downside of not having conjuration (as mentioned above) is no Melf's Acid Arrow, no Flame Arrow. Did your druid run out of fodder to summon? Too bad, no summons! If you have to pick one school to lose, I'd take Divination, It is almost useless, invisible enemies can be hit with area of effect spells, and you can buy identification, or just identify it yourself most of the time.

Nightowl2 11-18-2002 11:54 AM

Yeah, agree with Lancer: if you take a wizard, specializing is not a good thing. There are always spells from the opposition schools you'd like to have that you can never use, not even from scrolls or wands. The extra spell per level just isn't worth the hassle. If you want extra spells, go with a sorcerer, where you can choose what you want and have no worries about finding scrolls to learn from.

<center>Nightowl2</center>

Imrahil 11-18-2002 07:06 PM

I've found that a Transmuter (& to a lesser extent Necromancer) makes a good specialty wizard. Neither loses out on Evocation or Conjuration (or Enchantment for that matter). Transmuter loses Abjuration (Dispel Magic & Stoneskin are the only ones I really miss, but I have other spellcasters) & Necromancer loses Illusion & Transmutation (Mirror Image, Invis, & Haste are certainly missed, but I usually have 2 Arcane casters).

Trading away Abjuration spells is a low price to pay for an extra spell per level, IMO. A lot of the Abjuration spells can be cast by your Cleric anyway.

- Imrahil


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