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Just got the game (woohoo!). Any simple suggestions for my party? Should I treat this like I did IWD, or not?
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<font color=skyblue> Hmmm...This game is more fight intensive than IWD, so you will need some more strength than previously attempted with the original. I personally enjoy fighter classes above magic-using ones. I do not want to take time to cast spells. I like to rush in and cause some bleeding. That is just my style. Of course, having a cleric in-tow is very handy. I like to set her aside to watch the boys get dirty. Then momma bandages them up when they have finished playing. </font>
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Well there was a great thread on this topic that got posted to a web site:
http://www.nomiata.com/iwd2/IdealParty Basically the "formula" is to go with 2 "Tanks"; 1 "Leader"; 1 "Sneaker"; 1 "Healer"; and 1 "Blaster". If you fill those roles with a starting party, you'll have all your bases covered. |
Excellent, thank you much!
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And if things get tough... the tough get summoning!
There are ALOT of summoning spells in this game, all the way down to first level mage/cleric/druid. They can be exceedingly helpful, even if they only stick around for a few minutes. |
Yep - my favorite is having my Ranger do a level 1 "summon nature's allies" spell. You get things like rats, cats, and dogs [img]smile.gif[/img] They can be great for a diversion and to keep things at a distance while you cut them down with ranged weapons. And it's funny to see them nipping at an orc's heels [img]smile.gif[/img]
[ 11-17-2002, 11:30 PM: Message edited by: Gimli ] |
I suggest that you ditch the rogue and go for:
3 tanks: Paladin Barbarian Fighter 3 spellcasters: Wizard Cleric Druid |
Initially I went with
Paladin, Fighter, Ranger, Rogue, Cleric, Abjurer, but as I went further in Chapter 1 I decided that my Wizards spells were doing real damage, so I dumped my Ranger and took a Sorceror instead, good call as it turned out. |
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