![]() |
is it possible to pass the game without a wizard or sorcerer?
fighter fighter rogue cleric how would this party do ? <<EDIT>> since you only have 4 charcters could make them the poweful races thingies with XP penalties. would dividing xp by 4 instead of 6 even the penalty out? [ 11-14-2002, 11:28 PM: Message edited by: trex_2010 ] |
They'd work, but the cleric is a caster [img]smile.gif[/img] Do you mean without an arcane caster?
I have read threads where one person has ran a party of 6 monks through the game successfully, so 0 casters is doable. |
I am soloing a Barbarian/thief on normal difficulty, and I am at the ice temple now. So 4 Characters should be able to get there easily.
|
It's certainly possible to get through the game without a mage. However, most of the people doing this already have some experience with it. If this is your first time through IWD2, you might want to consider a wiz or sorc; it will make things a bit easier for you.
<center>Nightowl2<>/center> |
i already got to dragon's eye, but messed something up so the guy never repaired the lever to make the poison potions. thus, i can't go to next level. I'm thinking of doing it again. with 3 people actually.
how does the multiclass thing work in IWD2? I haven't multiclasses anything since baldur's gate 2. What if i want to make a fighter / rogue, how would i go about getting rogue abilities and warrior hps + expertise. Do the levels have to be the same or something? i'm just wondering how i could kill sherincal and all those other fun mobs with 3 people. [ 11-15-2002, 08:05 AM: Message edited by: trex_2010 ] |
Quote:
Yep no problem. I played through the game without rogue, never missed one. I think there is no profession that is a most, except maybe a druid or a cleric. My favourite party consists of 6 drow, so I guess that answers the second question. </font> |
Multiclass is pretty simple, actually. On level gain, you choose the class you want (or want to advance), and it works just as if he/she were single class, in terms of skill points, skills, feats, etc.
The abilities of both classes are available to you at all times. Class restrictions do apply, though. A fighter/wizard would have a chance of spell failure for trying to cast while wearing armor, unless you took Armored Arcana. The one thing to be careful of with multis is the "favored class" rule. As long as one of your classes is favored, no problem. If neither is favored, then they have to be within one level of each other (3/2, 5/4, etc), or you suffer a 20% experience penalty. <center>Nightowl2</center> |
oh that kicks ass. baldur's gate multiclassing was horrible, imho.
|
All times are GMT -4. The time now is 07:07 AM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved