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-   -   Last battle (http://www.ironworksforum.com/forum/showthread.php?t=24600)

eL_PuSHeR 10-08-2002 08:54 AM

At last. I am at the last battle. The first part is quite easy, but as soon as I get to the pool room, I get my ass kicked. Suggestions are welcome.

Luvian 10-08-2002 09:01 AM

Did you purify the pool?

By the time you get there, you will probably have used most of your ressources. Try casting otyluke resilient sphere on one of your character, and sending him alone in the room, and then Isair and Madae will target him and waste their spells on him, it will waste their protection spells too.

When you feel like you have waited enough, have your mage start casting area effect spells in the middle of the fray. Your character in the sphere will be immune, but the enemies will get hit.

If the ennemies stop targetting the protected charcter, just have your other characters join the fray.

[ 10-08-2002, 03:58 PM: Message edited by: Luvian ]

Nightowl2 10-08-2002 12:29 PM

If you didn't purify the pool, this can be tough. If you did taint the pool, then direct all your attacks at one of the twins (I prefer Madae myself). The finale won't be long in coming after that.

<center>Nightowl2</center>

eL_PuSHeR 10-08-2002 03:37 PM

Thanks for the replies. Yes I tainted the pool, but there are two slayer knights protecting Isair and Madae, too that require dealing with. I have all spells available because I haven´t use magic on the first stage of battle. I will try tonight.

Kalak 10-08-2002 04:19 PM

Don't forget, Slayer Knights are undead...your cleric should be able to make 'em cry for momma by the time you fight isair and madae...as long as you have a decent charisma.

Guinness 10-08-2002 06:05 PM

OOooops..... how does Charisma affect "turning"????

I mean just how much charisma can a snirfveblin have????

GRRRRR,.....

Nightowl2 10-08-2002 08:51 PM

Under the new rules, Charisma has become more important for Clerics. You can turn undead 3 + charisma modifier (if any) times per day. You can increase that by taking the Extra Turning feat.

It's also used to determine how many, and how powerful, the undead you can turn. There are separate tables for this in the rules.

Of course, if your charisma happens to be negative, that will subtract from your chances.

<center>Nightowl2</center>

Meriadoc Brandybuck 10-09-2002 07:22 AM

Quote:

Originally posted by Guinness:


I mean just how much charisma can a snirfveblin have????

GRRRRR,.....

depends i think
the 'Most Honored Burrow-warden Belwar Dissengulp' has at least his share [img]smile.gif[/img]
the hands ... the hands :D
magga carmma! (by the stones) translated best as: holy grab

check there for a small painting
h**p://www.monmouth.com/~gdibarba/belwar.htm

[ 10-09-2002, 07:25 AM: Message edited by: Meriadoc Brandybuck ]

eL_PuSHeR 10-09-2002 09:24 AM

I already dealt with the slayer kights but I & M just keep kicking my sorry arses.

eL_PuSHeR 10-09-2002 03:16 PM

Ah! one thing more: The Otiluke resilient sphere trick doesn't work here or so it seems, because as soon you open the door of the first battle stage, your party is transported automatically to the pool room and your "otiluked" char is left behind.


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