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I set the record for most unsuccessful parties in the ID2 gaming series (not yet a series though).. I think this is #5 or #6, lost count. [img]graemlins/help.gif[/img] Here they are:
I haven't decided on leader and such, so these are in no particular order: Aevyk Drow Demarch of Mask Neutral Evil Major skills: Concentration and Spellcraft Major Feats: Armored Arcana, Combat Casting, Courteous Magocracy, Discipline, Extra Turning x3, Heretic's Bane, Improved Turning, Spell Penetration x2 Relation: She is the sister of Uldwar, and so far I'm leaning towards the leader of the group Uldwar Drow Evoker Lawful Evil Major skills: Alchemy, Concentration, Knowledge (Arcana), and Spellcraft Major feats: Aegis of Rime, Aqua Mortis, Combat Casting, Scion of Storms, Spell Focus Evocation x2, Spell Penetration x2, Subvocal Casting Relation: Brother of Aevyk, base arcane magic, intense evocation spells Ingha Drow Monk of the Dark Moon Lawful Evil Major skills: Concentration, Hide, and Move Silently Major feats: Blind-fight, Dash, Discipline, Dodge, Great Fortitude, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Strong Back Relation: No relation to Aevyk and Uldwar, a completely different house, he is sort of an envoy of the Drow, 2nd tank Valiere Human Fighter Chaotic Good Major Skills: Bluff, Diplomacy, Intimidate, and Concentration x4 Major Feats: Bullheaded, Cleave, Maximized Attack, Power Attack, Strong Back, Stunning Attack, Weapon Finesse, Proficiency x2 in 2 weapons Relation: Possible leader, main tank Angulof (sounds like angle off [img]tongue.gif[/img] ) Strongheart Halfling Rogue Lawful Neutral Major skills: Bluff, Diplomacy, Disable Device, Hide, Intimidate, Move Silently, Open Lock, Pick Pocket, Search, and Use Magic Device Major feats: Arterial Strike, Blind-Fight, Crippling Strike, Dirty Fighting, Hamstring, Improved Initiative, Improved Evasion, Slippery Mind, Dodge, Mercantile Background, Lightning Reflexes, Proficiency +1 in Bow Relation: I was going for a deep gnome, but their paper doll figurines look too much like dwarves. I figured him to be lawful because stronghearts are said to live in well-structured communities. OK, that's it. 5 members. I need to know 1) If they will be successful, and allow me to make it past Chapter 1 2) If they seem like a typical party 3) If the individual's makeup flows together (i.e. makes sense) I appreciate it everyone! [img]graemlins/cheers.gif[/img] [img]graemlins/bighug.gif[/img] Oh yea. If clerics study the divine arts of magic, how can they get the possibility of knowing about arcana? [img]graemlins/confuse21.gif[/img] |
Would suggest another fighter for the party, given the combat intensity in IWD2. Also, clerics don't need armored arcana; they can cast spells in any type of armor without penalty. You would want that only if you plan to dual to a wizard or sorcerer later on.
<center>Nightowl2</center> |
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Yeah, but why a Demarch of Mask if you have a rogue? I understand if you're going to multi-class as a Cleric/Rogue.
And all these drow? You'll do a significant amount of day-time fighting. Why take the penalty? And Drow go up levels more slowly (needing 2000XP more per level), it really limits their effectiveness in IWD:II. The group will work, but you're going to have some problems being under powered because you have too many ECL characters in your spell casting areas. |
Heh. With all the new stuff in 3rd ed, it's easy to become a little confused. But look, you saved that feat for something else ;)
As to the monk, well, I do have to admit it's a class that doesn't appeal much to me. I like Neat Toys (the more lethal the better!), and of course that lets out the monk. What I'm curious about is your remark that you've had other parties that weren't successful. What happened with them? How far did you get? Why did you decide to abandon them? <center>Nightowl2</center> |
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Well, I guess I am more like you. I build me party base on RP instead of balance and I like Drows. The beauty of this game is you can actually make a Drow Chaotic Good [img]smile.gif[/img]
I have 2 drows in my party (Fighter (Tank) / Cleric (Battle guard)) I have 2 Magics and both concentrate on assault magic. Wizard (EVO) / Sorc I have a Paladin and a rouge. Most of my party members are elfs (Moon / half etc) In my personal opinion, I do believe a good party = a party that suits your gaming style. If is entirely up to you weather you want to leave bodies behind or bluff your way through. For me personal I like a mix of both. |
Ah. Well, RP is nice, but a game like IWD is more hack and slash, and that's what you have to build for.
Multiclass is a little tough, especially if you decide to build evenly. The usual ending party levels are 15-17, average 16. Will be a little higher with a short party, but not all that much. Especially if most of the group are Drow. So you may want to consider a full party of six single-class characters. Once you know the game to the end, you can go back and try a smaller group. Experience does count for a lot. As for the gobbie warrens, there is a way to get through there without having a lot of combat. Ask me if you'd like to know how. <center>Nightowl2</center> |
Does it involve Improved Invisibility and Haste?
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Invis, yes, though stealth is also a possibility. Haste is not necessary for this particular maneuver.
<center>Nightowl2</center> |
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