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The nasty guys protecting it are too much for my level 15 party. They always kill all party members and seem unaffected by magic, even level 8 spells. I have tried Finger of death, Holy word, Power word:stun, to no avail. Spell suggestions and tactics are welcome.
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Tactics:
Pre-battle: 1. MAXIMUM buffing: These guys are tough (as you know). Be prepared. Be fully prepared. 2. Summon undead allies. While some people don't like using summoned monsters in any battle, these guys are probably each individually tougher than each of your guys and their spellcasters WILL be summoning monster allies. Summon your own monsters before the battle to even the odds. 3. Read the history of the Holy Avenger AMULET. It contains tips on beating each of your enemies. Certain enemies are vulnerable to bludgeoning damage others to slashing. Battle Tactics: 1. Throw all of your party's firepower at nuking the "top" mage. 2. Use your monster allies to keep enemies off your back. Send 1 at the dwarf to the east, 1 to the monk, 1 to the fighter to the north, and a couple at the spellcaster to the south. 3. After taking down the "northern" mage, send one of your tanks to kill the archer to the NE. While the archer isn't nearly as tough as either enemy tank, he's really annoying and can be taken down quickly. 4. Be certain to replace any lost monster allies. The "southern" mage will be summoning enemy monsters to defend her. 5. After taking down the "top" mage and the archer, just continue to focus on taking out 1 enemy at a time. Take out with the one that seems like the biggest threat at the moment. |
Thank you very much for your reply. I will try what's suggested.
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After three hours testing, I finally gave up. I started by planting three skull traps in the spot where the mage and the cleric appears, and BLAM!, as soon as they appear they're dead. Good. Next, killing the archer is easy, but the main problem comes from the three remaining guys, specially that annoying duergar guy who seems inmune to everything. Further help is appreciated.
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Ok, I concur with previous entry,
1: Summon allies, one for each enemy. 2: Only use bludgeon damage to the fighters, especially the duergar. Took 56 damage from my barbarian with a +3 hammmer. 3: The monk takes heavy damage from a sneak attacking rouge, otherwise slashing. 4: The archer is immune to magic damage otherwise clearly the weakest enemy and can be handled with a summoned ally. 5: Be absolutely sure to kill the mage in the top corner very fast otherwise your in for it. 6: The mage in the low corner can be handled with a summon ally. 7: Buff - Buff - Buff and most important -> improved haste. Enemy Monk v.s Cleric/druid Duergar and fighter v.s your fighters Your spellcaster/s should only concentrate on the top corner mage and on summoning new allies. I killed them all on my first try but I took a lot of heavy damage. Good luck. |
A key thing is to carefully read the description for the Holy Avenger Medallion. In the description of each enemy is the specific weakness for that enemy. Read carefully!!!
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OK, I've done the reading for you all.
Here's the 6 enemies and their weaknesses. Inhein-Who-Was-Taken: The summoning spellcaster Vulnerability: None listed. Broken Khree: The monk: Vulnerability: slashing and piercing damage Quote:
Vulnerability: blunt damage Quote:
Vulnerability: None listed. Jaiger of the Fanged Season: The archer Vulnerability: None specificied, weak in melee Quote:
Vulnerability: Apparantly blunt damage Quote:
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Hey, thanks!, I may try what's suggested, but I have the problem my mage is a specialist abjurer one, so transmutation spells are prohibited for me. Anyway, I am knee deep in chapter 6 = finishing the game and I think I am not going back just for getting the Holy Avenger. Maybe I'll start a differente party and try again. Thanks anyway.
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You may want to reconsider when you see what the stats on the Holy Avenger are, assuming that you have a Paladin in your party. It is one serious kick-a$$ longsword!!!
*** SPOILER BELOW *** . . . . . . . . . . "Cera Sumat," Holy Avenger STATISTICS: Damage: 1d8 + 5 Attack Bonus: +5 Enchantment: +5 Damage Type: Slashing Special: Holy: +2d6 against evil creatures. Resistance: +15 Spell Resistance Spell Power: Can cast the spell Dispel Magic, No Limit per Day Weight: 5 lb. Feat Requirement: Martial Weapon, Large Sword Type: One-handed |
Unfortunately, My paladin is specialized in Bastard swords and Great swords.
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