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-   -   how to open ice prison in chapter 2? (http://www.ironworksforum.com/forum/showthread.php?t=24405)

L'Ethariel 09-19-2002 07:13 AM

I was wandering, as in subject. btw how to kill crystal golem without bludgening weapon and no way to buy it (merchants are dead)? please, don't tell me lo load a seve coz it was far far away!!! i used quicksave only!!

help!!!

Rawel 09-19-2002 08:41 AM

Well
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As for the prison you have to turn of the antimagic field using the dais in the room south
of the white abishai and northwest of the prison. Now as for the crystal golem
that's worse i don't think there is any way to kill him without bludgeoning weapons but
don't forget that fists are bludgeoning (as in Monk) as well as impact arrows, quarter
staves and other items like that.

Rawel

DraconisRex 09-19-2002 09:10 AM

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Rawel gave excellent advice. You'll have to go HTH w/o blunt weapons for your fighters. Also, slings (bullets) and that funky throwing axe "handle over" or some-such name.

And I've hoped you've learned your lesson. [img]smile.gif[/img] I keep all types of weapons in my party. And each HTH fighter has all three: Slashing (axes, large swords), Piercing (crossbows, daggers) & bludgeoning (maces, morning stars).

Baldassare 09-19-2002 07:28 PM

Also a lesson on saving your game in different places (often)!

SpiritWarrior 09-21-2002 04:47 AM

the Quicksave key (Q) is your FRIEND :D

Magness 09-21-2002 08:12 AM

Yes, the (Q)uicksave button is your friend, but also make some traditional saves from time to time to give yourself some fall back positions, just in case.

And, L'Ethariel, I hope that as, DraconisRex stated, you've learned your lesson.

It is very important for everyone in your party, particularly your melee fighters, to be armed with at least 2 different damage types of weapons. For example, my dwarven fighter is armed with both an axe (slashing) and a hammer (bludgeoning) and my paladin carries both a longsword and a mace.


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