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Yes ... a spawn from my previous post. Lets compare the mc f/mage built of gnomes and elfs.
Is 1 extra slot of spell per level good enough to offset the elf who get +1 in sword and bows? Most of the time, my f/m spends 80% of the time in bows. The gnome has that helm. I tried one of these but it still doesn't stop the gnome being whacked. It still has to rely on mirrors+sk. Does 2 of the advantage above offset the advantage of the elf? Just wondering. Nothing much to do right now. |
You also need to take into account the fact that the gnome gets a whopping +5 on saves against spells. To me that outweighs all the other factors put together. The only thing that slightly balances it is the use of necromancy spells.
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I would take a Gnome over an Elf for a few reasons:
1)When you advance far enough, a +1 THAC0 doesn't matter much 2)They can survive longer (higher CON) 3)They can survive longer (+5 to Saves vs. Spells) 4)They're +1 to INT helps the Mage side of things a lot 5)In this game, the +3 AC is just awesome (of course they're both still going to get hit, but +3 is significant, and will help those Mirror Images and Stoneskins last longer) 6)They're just flat out cooler |
It all comes down to magic. Does the loss of necromancy bother you? To me, the main downside is the loss of Skull Trap, which hurts the F/Ill's ability as a spell bomber. Also, some of the necro spells are decent for a spellsword.
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Gnomes are better. Have you ever heard of six elves beating the game at level 1?
-------------------- Midget Gems - Heroes in their own lunch time. |
You lost me ZFR
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huh? 6 elves?
Elf looks like legolas. Gnome looks like frodo with a beard. |
Klorox, I think ZFR is referring to this thread
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Spells aside, I'd say that gnomes are a slightly better option: gnomes have the better saves, possible 18 Con, +3 AC from helm, and +1 Int vs. the elves' +1 with bows/longswords, possible 19 Dex giving another +1 to hit with bows, charm resistance, and max 17 Con.
Spell-wise, it's about your party composition. Do you have another caster? How good is that caster; is it a bard, another specialist, or multi or dual classed? If you have a good second (and third?) option within your party to cast the necromancy spells, then the party isn't hurt by having a specialist instead of a generalist as a melee mage. Edit: of course, having an illusionist filling the F/M role means you will probably never use spells like Ghoul Touch and Lich Touch. Does that bother you? ;) Chill Touch, too - a nearly worthless spell... [ 02-02-2006, 03:33 AM: Message edited by: Aerich ] |
I tend to lean towards a specialist myself as I will be using bards from now on.
Most of the time, my f/m is on bows unless there is an emergency. That means more than 50% of the time on bows. I wonder how the +1 with bows stack up for damage against gnomes without +1 for bows. Does anyboby knows how to do a matematical comparison? (obviously I don't LOL....) |
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