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Party 1:
1) Human Paladin 2) Gnome Fighter 3) Half-Elf Cleric/Ranger 4) Half-Elf Fighter/Druid 5) Half-Elf Bard 6) Human Thief 7 > Wizard Party 2: 1) Human Paladin 2) Gnome Fighter/Illusionist 3) Half-Elf Cleric/Ranger 4) Half-Elf Fighter/Druid 5) Half-Elf Bard 6) Elf Fighter/Mage/Thief |
I think I'd pick number 2.
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<font color = lightgreen>Go with party 2 and make sure to play on HoF, or merely insane if you don't want that much difficulty. [img]graemlins/petard.gif[/img] </font>
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I'd agree, #2 is clearly a bit stronger in a long game. It also avoids the difficult T/M dual class, in which timing is everything. It is also slightly more balanced for archery, as I assume your F/M/T's fighting contribution will be mostly with ranged weapons.
#2 is also quite similar to my party that's rocking HoF (insofar as that's possible). In contrast, #1 gives more melee punch with a SC fighter and stronger magery in the mid-game. #2 has stronger archery and is more versatile. If not playing on higher difficulty levels, be prepared for the F/M/T to level up at most once per Chapter. ;) |
You'll have to drag me kicking and screaming into ANY party that can't have Grand Mastery. Party 1 and 3.5 APR for me.
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