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-   -   power parties: Are mages needed? (http://www.ironworksforum.com/forum/showthread.php?t=24112)

krunchyfrogg 10-06-2005 08:05 PM

Maybe it's my personal playing style, but the more I play this game, the more I come to think that mages just aren't needed, either for a power party or even just to have a good time.

Would a party with a lot of tanks do alright with only a bard acting as the mage?

lost prophet 10-06-2005 09:03 PM

<font color = shadowed cyan text> I havn't completed TotLM or played the game through on HOF so i cant say for them but for IWD & HOW you could easily get through with a bard as your only means of arcane power. however i think you'd find that on HOF it would be a different matter. while not needed as much as in IWD2 and nowhere near as much as BG2 mages still make IWD alot easier and funner to play IMO</font>

lost prophet 10-06-2005 09:13 PM

<font color = shadowed cyan text>why does it say on the board that there is no replys for this post? I just made one, what am I the next door neighbour or something. Or is it just my pc?.</font>

[edit]:sorry krunchyfrog that was offtopic i know.

[ 10-06-2005, 09:14 PM: Message edited by: lost prophet ]

krunchyfrogg 10-07-2005 02:10 AM

LOL, that was funny. [img]smile.gif[/img]

lost prophet 10-07-2005 02:40 AM

<font color = shadowed cyan text> i think it might just have been a little mistake by my computer, its about 5 years old and terribly slow lol 9G hd & 128MB, but alas I we are straying from your question. Are you planning on implementing a party without any mages in it? or is this just a query</font>

NobleNick 10-07-2005 10:40 AM

<font color = mediumspringgreen>krunchyfrogg,

At first I thought you meant ABSOLUTELY no mage power; and I would disagree with that. But a Bard makes a decent mage in the late game and expansions; and this is all you NEED. However, a full Mage is better; and I think two "Mages" make the game easier and (for me) much more enjoyable. There have been many situations where I wanted TWO simultaneous spells cast, and was glad for the extra arcane power from my "junior Mage:" the Bard.

My Bard has been shepherding a party of 4 Fighters and a Cleric (all destined to DC) through IWD. Things have been going more smoothly than I anticipated. Makes me wonder if a second Bard would be better than the DC F/M I am building. Simultaneous "Ballad of Three Heros" and "The War Chant," sung to 4 other warriors with Grand Mastery. Or will 2 War Chants stack? Hhmmm......

</font>--------------------<font color = mediumspringgreen>
What's a party,
without a song?
Bards ROCK!
Party On!!
</font>

[ 10-07-2005, 11:00 AM: Message edited by: NobleNick ]

Aerich 10-07-2005 11:16 PM

I doubt that two war chants would stack. A better bet would be war chant and Tymora's melody - it gives you +1 to die rolls (including crit hits) and +3 to saves.

To answer your question, krunchyfrogg, I say that mages ARE necessary for a power party. Reasons? Best area-effect damage spells and best caster-only buffs. You can finish the game fairly well without magery, or with just a bard casting arcane spells, but you miss out on a lot.

In passing, I prefer a F/M to a straight mage. The fighter class counterbalances the main weaknesses of a mage: weapon choice/proficiency points, Thaco, and HP.

Azred 10-11-2005 03:36 PM

<font color = lightgreen>I don't know if the bard songs stack, but if you're like me you could edit the songs so that they will stack. I'll have to check whether or not they stack when I get home this evening.

By the way, I don't think you can have a "power" party without a mage. [img]graemlins/petard.gif[/img] </font>

CerebroDragon 10-11-2005 04:39 PM

Admittedly there's alot of protecting of pure spellcasters in the early levels of IWD, (I prefer straight classes to multi) but with patience and diligence, you are duly rewarded with some lovely obliteration/area effect nastiness if that is indeed the avenue you pursue. [img]smile.gif[/img]

Straight plain power themed hack and slash would become slightly lacking in strategic depth for me - I couldn't live without the two mages I created for my previous outings through the game.
(A Necromancer and an Invoker before that)
I can assure you that they're worth it.

Still, a power themed party of fighters/archers and clerics would be worth investigating without magery. I completed Baldurs Gate the first time without one, but never considered doing it with IWD where usually more diverse heavy combat tactics are needed.
I tend to agree agree with Azred though, you need at least one in any "tr00 power" party. ;)

Azred 10-11-2005 05:29 PM

<font color = lightgreen>Especially if you have a modicum of intelligence and patience and you don't mind editing many of the mage and cleric spells to have their effects carry forward to 30th level. [img]graemlins/firedevil.gif[/img] Only for HoF, though....</font>


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