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I've been playing a fighter based party. This time round, I'll try a magic based party:
1) Paladin (Bows, Hammer, LS) 2) Gnome Fighter (Axe & Mace) 3) Elf Fighter (Bows, LS) 4) DC Fighter>Cleric dual at level 9 5) Elf Druid 6) DC Thief>Mage dual at level 7 I would prefer a 5-man party than a 6-man party anytime. If I want to remove a fighter, shall I take out the Paladin or Gnome? My Elf Archer has the highest kills in all my IWD games, so .... Would a DC Thief>Cleric be more effective than a DC Thief>Mage? That would mean making a DC Fighter>Mage and a DC Thief>Cleric. I have not played a Thief>Cleric before so I would not know it effectiveness. |
Well, first off I don't see why you didn't make the fighter a ranger. Rangers are AWESOME sword users, and just as good archers. If you wanted 5 people, I would ditch the gnome, though thats just me. I have never really liked thief-clerics, so stick with your current dual classes.
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Erm, is that your magic-based party? [img]graemlins/wow.gif[/img]
Looks pretty heavy on grunts to me - three single-classed warriors isn't a whole lot of magic. I'd ditch the gnome as well, but that's a tough call. Go with the Thief/Mage over the Thief/Cleric. You could always switch out one of your fighter-types for a straight mage or a bard - that would give you a little more of a "magic-user party" feel. As is, with 3-4 fighter-classed characters (even if one of them is dual), you will be able to mulch through monsters just as well as you did before. |
Sorry ...
Being magic based is that - I want to use all the spells from the realms of cleric/mage/druid. That's why i wanted a 5-man party instead of 6. Oh, well, lets how things go ... |
<font color = mediumspringgreen>darkmage,
Do you have HoW? Are you going to do the expansions? If the answer to both questions is, "Yes," then I have a suggestion: Make yourself and Marty4 happy and trade in your Gnome F for a DC Good Cleric(10 to 12)/Ranger (Mace, Sling). ADVANTAGES: You still get your Warrior in that slot. The extra Cleric will come in very handy in the expansions. ALso, the Cleric will build up lots of spell slots; then the Ranger will give you access to fill up those slots with Druid spells. DISADVANTAGES: The only big drawback is a Ranger having to use blunt weapons and a sling; but it is still a rockin' character. Here, compare portions of the spell progression charts for a Cleric and a Ranger: </font> CLVL|______Cleric (WIS=18)______ | ____|____________SLVL__________ | ____|_1_|_2_|_3_|_4_|_5_|_6_|_7_| ____|___|___|___|___|___|___|___| _09_|_<font color = lime>6</font>_|_<font color = lime>6</font>_|_4_|_3_|_<font color = lime>1</font>_|___|___| ____|___|___|___|___|___|___|___| _10_|_6_|_6_|_4_|_<font color = lime>4</font>_|_<font color = lime>2</font>_|___|___| ____|___|___|___|___|___|___|___| _11_|_<font color = lime>7</font>_|_6_|_<font color = lime>5</font>_|_4_|_2_|_<font color = lime>1</font>_|___| ____|___|___|___|___|___|___|___| _12_|_<font color = lime>8</font>_|_<font color = lime>7</font>_|_<font color = lime>6</font>_|_4_|_2_|_<font color = lime>2</font>_|___| ____|___|___|___|___|___|___|___| _13_|_8_|_<font color = lime>8</font>_|_<font color = lime>7</font>_|_<font color = lime>5</font>_|_2_|_2_|___| ____|___|___|___|___|___|___|___| CLVL|______Ranger (WIS=18)______ | ____|____________SLVL__________ | ____|_1_|_2_|_3_|_4_|_5_|_6_|_7_| ____|___|___|___|___|___|___|___| _09_|_1_|___|___|___|___|___|___| ____|___|___|___|___|___|___|___| _10_|_1_|_<font color = lime>1</font>_|___|___|___|___|___| ____|___|___|___|___|___|___|___| _11_|_1_|_1_|___|___|___|___|___| ____|___|___|___|___|___|___|___| _12_|_1_|_1_|_<font color = lime>1</font>_|___|___|___|___| ____|___|___|___|___|___|___|___| _13_|_1_|_1_|_1_|___|___|___|___| ____|___|___|___|___|___|___|___| _14_|_<font color = lime>2</font>_|_1_|_1_|___|___|___|___| ____|___|___|___|___|___|___|___| _15_|_2_|_1_|_1_|_<font color = lime>1</font>_|___|___|___| ____|___|___|___|___|___|___|___| <font color = mediumspringgreen>A <font color = lime>lime</font> number or skill means that number has increased from the previous CLVL (the row above). C11 = 675K XP C12 = 900K XP R12 = 1200K XP R13 = 1500K XP R14 = 1800K XP So, you could have a DC Cleric(12)/Ranger who, for a good part of the game, would have a 3 point THAC0 penalty relative to a Single Class Ranger; but who would have access to Cleric and Druid spells and have a massive number of slots to stock up on them. The loss of 3 points THAC0 is significant; but, in my book, the spells (some of which enhance the entire party's THAC0) more than make up for it. You could do Cleric(11)/Ranger for an equivalent THAC0 penalty of only slightly over 2, and slightly fewer Cleric spells. Both options give you access to SLVL 6 spells. </font>--------------------<font color = mediumspringgreen> What's a party, without a song? Bards ROCK! Party On!! </font> [ 05-16-2005, 11:32 AM: Message edited by: NobleNick ] |
Personally, I never have a character who cant cast spells, even if its just a Paladin. I never have a pure fighter or theif, their just not worth the bother.
IMHO, Rangers make better tanks then fighters anyway, as long as you give them a decent long sword with no shield. |
Heh, I used to have a magic based party, forgot the particulars because it was lost when my computer went kaput but I remember having very many multiclasses.
I think I had: Fighter/Mage Fighter/Cleric Fighter/Druid Thief/Illusionist Druid Mage Every last character a spellcaster from the start >.> Stats were a bear to roll with the Fighter/Druid. They tore through the Vale of Shadow like nobody's business. (Moonblades rock) |
My priest-heavy party looked much similar, Neo.
The fighter multiclasses were the same as yours, as was the druid. My last two characters were a DC thief/cleric and DC evil cleric/necromancer. |
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