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<font face="Verdana" size="3" color="#00FF00">Just thought I would start a thread for useful spell tips. I will start with two I found useful recently, the first I discovered by accident some time ago.
1. Resurrection, another use: Your cleric is a lazy bum who refuses to walk across the room to use Heal on a severely injured player. Or is two much of a yellow bellied cowered to go into the thick of battle. Cast Resurrection like Heal except from afar. If the target dies before it is cast then it still works unlike Heal. 2. Antimagic Shell: Do you find Stone Nuisances and other creatures who do nothing but cast magic missiles all day long a pain in the butt or anywhere else you get hit with a missile? Will this spell will allow you to stand around and enjoy the fireworks as you beat them with your staff or club all day long until you decide to rest. Note: If you are planning to battle creatures other than stone Nuisances that you want to use spells on than use sheild. </font> [ 01-19-2005, 10:57 AM: Message edited by: pritchke ] |
Otiluke's resilient sphere: Have the least useful character only walk into the middle of enemies and cast it on him/her so that all the monsters and their mothers attack him only. Can make cheese out of most battles, that's why I never use this otherwise useful spell.
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It is trivial to defeat Stone Nuisances with shield. Cast shield, lead with your mage, and make sure they are always the closest character to the Stone Nuisances, then use blunt weapons to beat them to death. No fancy high level spells needed. |
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It is trivial to defeat Stone Nuisances with shield. Cast shield, lead with your mage, and make sure they are always the closest character to the Stone Nuisances, then use blunt weapons to beat them to death. No fancy high level spells needed. </font>[/QUOTE]<font face="Verdana" size="3" color="#00FF00">True but I believe Antimagic Shell last a much, much, much, longer time. Since I save all Stone Nuisances until I have cleaned out the entire map I only use 1. Both are good depending on how you want to use them. ;) Plus the fact there are enough good level 1 spells that I don't want to waste to many on shield. It is just preference mind you.</font> [ 01-19-2005, 10:43 AM: Message edited by: pritchke ] |
<font color = lightgreen>I prefer Entropy Shield, but any spell will do. If you have a multi-classed mage, then let them use the Shield Ring (does anyone ever use the Shield Ring?).
Sanctuary will also act like the Otiluke's Sphere; watch all the monsters follow the cleric like lost sheep, concentrating them into one area. After that, fire at will...preferrably after using Symbol of Hopelessness. [img]graemlins/petard.gif[/img] </font> |
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As for Shield vs GoInvulnerability for Magic Missile, Shield wins hands down. The duration of GoI is much, much shorter than Shield. Hale, if you have been using my AI Scripts, Shield is the default spell your character will cast when he encounters Stone Nuisances. |
<font color = lightgreen>Ok, at least one person uses it. [img]graemlins/beigesmilewinkgrin.gif[/img]
Unfortunately, though, I must confess that I don't use your scripts...even though they are probably better than mine. [img]graemlins/petard.gif[/img] </font> |
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