Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Icewind Dale | Heart of Winter | Icewind Dale II Forum (http://www.ironworksforum.com/forum/forumdisplay.php?f=13)
-   -   Summoning limit? (http://www.ironworksforum.com/forum/showthread.php?t=23713)

javan 05-06-2004 07:14 PM

Can someone explain the summoning limit in IWD to me?
While in the Dragon's Eye my cleric tried to Animate Dead but I got the message "summoning limit reached". (OK this was the third or fourth time in a row he cast the spell) My mage then tried Monster Summoning I - "summoning limit reached" message again. The bard tried the Horn of Vahalla - same message. I retreated the party and rested them for 24 hours. I tried to summon undead again but got the same message again. Aaaargh!
I uninstalled the game to make some room on my hard disk. A few days later I reinstalled the game and loaded a save game. Summoning was back to normal...

What is the limit that a spellcaster can summon? Does that limit affect other spellcasters in the party? Does the limit reset after sleeping/moving to another area/saving-reloading?

Thanks for any advice...

Dundee Slaytern 05-06-2004 11:49 PM

Have you patched your game? There is a bug where if you do not witness your summons die/unsummon, and leave the area, they will still count towards your total.

The limit is 6.

Personally, I never encountered this bug, but others have.

javan 05-07-2004 05:23 PM

No, it is not patched.

The limit of 6 - is that per caster or per party?

Roboghost 05-07-2004 08:57 PM

Yep; most definitely a bug. Even when fully patched with Trials of the Luremaster, you will still get it. It is somewhat rare. It probably is based on one of the following:

1. Memory Leak (when you have been playing a long time--it's good to save and reboot the 'puter).

2. Operating System and patch levels.

3. Video card and patch levels--as well as a number of associated things such as settings and version of DirectX.

4. Amount of system memory and virtual memory settings.

Etc.

If you want absolute proof, just use the spell: Contact Other Plane. The Spirits add up but your summon count doesn't go away when they do!


Bottom line: you can summon any six (6), but the bug might rear its ugly head.

Dundee Slaytern 05-08-2004 12:37 AM

More like a hiccup on the .bcs file really. As I said, I never had this problem before. I can happily summon skeletons in location A, sleep in location B for 16 hours and the skeletons will be considered unsummoned.

It is 6 per party.

javan 05-10-2004 07:48 PM

So much for trying to raise my own private army... *sigh*

Thanks for the information everyone [img]smile.gif[/img]

Javan


All times are GMT -4. The time now is 12:37 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved