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-   -   chapter 2 (http://www.ironworksforum.com/forum/showthread.php?t=23496)

finalf 08-09-2003 02:00 AM

The end of dragons eye is almost imposable for me any help on how to hurt the final guy "the little girl" would be helpful.

Ar-Cunin 08-09-2003 05:27 AM

she requires +2 weapon to hit (you should have found some +2 arrows a bit further back for instance)

sha has high magic resistance, but magic missile etc. will still give some damage.

To better help you I'd like you to post your party (class and level) [img]smile.gif[/img]

moiraine sedai 08-09-2003 10:08 AM

Use the mage spell haste! It will give your fighters a better chance against her. Don't be afraid to use summons.

A really nice thing that happened to me ages ago was that my cleric had a flail or hammer of stunning.... And guess what? She got stunned! It was only for a few seconds, but it was more than enough time for my party to swarm her (I only had a paladin, mage and a cleric/thief).

Good Luck, and beware all the icky traps in the passages.

Cheers,

Moiraine Sedai

NobleNick 08-11-2003 09:06 PM

<font color = mediumspringgreen>finalf,

Yes, a description of your party would help lots. Hopefully you have some magic users in your crew. Summoned monsters and skeletons help lots: not because they can do much damage, but they can distract your attackers long enough to finish them off.

Several tactics that you may be able to use, depending on your party's compositon:

1.) Clean out EVERY other room on the level before you greet Yux.

2.) Make your battle plan up before the final battle and load your mage, cleric, druid, and/or bard up with exactly the spells that you will need for that battle. Sleep immediately before battle (even if that means backtracking a few levels).

3.) Keep most of your party back out of Yux's room; and cast grease AND web AND stinking cloud AND skull trap AND anything else that you have that will slow down enemy progress through the doorway.

4.) Summon monsters (these are a BIG help) and place them on your side of the goo pile you've created, to take the heat from the monsters that do make their saving throws. (Don't summon too many things at once: the game limits the number of summons you may have at any one time, and you may waste a spell if you are not careful.)

5.) Gang up on monsters that do make it through the goo. Don't have your guys spread out going one-on-one.

6.) Take out magic users first (may not work well with tactics 3, 4 and 5 above).

7.) After killing all magic users, distract Yux, while finishing off the rest of her minions, by running a monster or your otherwise most useless character close by and letting her give chase. This basically takes that character out of the battle; but also takes Yux out of the battle, which is a good trade. (Don't get caught!)

8.) If you had enough financial fortitude to save up for your bard's bardic horn of Valhalla, then berserkers should be early in your summoning order of battle.

9.) If your bard has war chant of the Sith, by all means let her sing....

10.) After everyone except Yux is dead, pour everything onto her. You will need AT LEAST 2 strong (and strongly armored) melee characters who are proficient in weaps that will hit. Four is much better. If your mage has single opponent offensive spells (like magic arrow), save them all for Yux.

11.) This is a little cheesy; but I sneak a thief up to find out exactly where Yux would see an unhidden person. Then I summon and place my first set of berserkers or monsters, immediately order bless on everyone and quickly move the character that will talk to Yux up just behind my thief and move the thief to battle position. Set all my casters to launch their area effect spells; then unpause long enough for the spells to almost launch, then pause, order my dialogue character to take a step forward and unpause. The dialogue will stop the casters; but when the dialogue ends the casters will immediately cut loose with finished spells before the enemy can react. Use pause button copiously when setting this up or you will lose monster and bless time.

What's a party,
without a song?
Bards ROCK!
Party on!!
</font>

[ 08-11-2003, 09:08 PM: Message edited by: NobleNick ]

ashsays 08-14-2003 04:06 PM

Strategy for Yux. Party has to have a couple fighters and a druid and MU. Clear the rooms north of Yux's room. Open the doors to her room and then high tail it to the northern room and get back into back room. Set you fighters at the door between the rooms. Have your Druid cast spike stones and that "thorns spell" If you have a cleric cast bless and all the similar spells. Have your magic user casts fire ball and other area of effect spells. Yux will make it through that mess and have your fighters give it to her good. All her minons will get chewed up pretty fast and will not be able to cast any spells. It worked so well, I felt guilty.


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