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-   -   Just got IWD + HOW... (http://www.ironworksforum.com/forum/showthread.php?t=23243)

pcgiant 10-27-2002 03:21 AM

This is my party:
1. Dwarven Fighter, ** in Axes, ** in Bows.
2. Half-Elf Cleric/Ranger, ** in Slings, ** in Maces.
3. Half-Elven Bard, * in Warhammers, * in Crossbows.
4. Human Fighter (to be dualled to Mage at level 2 for extra HP and lower THACO), ** in Daggers, ** in Staves.
5. Elven Druid, * in Spears, * in Large Swords.
6. Halfling Thief, * in Large Swords, * in Bows.

I think I have made mistakes in my proficiency choices, particularly with the Human Fighter and the Druid. Will a lack of missile weapons disadvantage them? The Fighter can use throwing daggers, though.

PS... Please do not spoil me in regards to "ultimate" weapons etc.
Thanks!

[ 10-27-2002, 03:41 AM: Message edited by: pcgiant ]

Peytin of Rothmire 10-27-2002 04:57 AM

I would change the ** in staves to missiles or bows. I would also recommend you wait until at least level 3 before you dual your fighter. You will get one more prof point at that level and can thus have a mage with *** in a range weapon. The mage is a more active character later in the game and less so early on, at least for me anyway, so you may find you don't need a mage through the first few areas of the game. At fighter level 6 you'll get another prof point and at level 7 +1/2 attack, if you can hold out that long. Sorry but I don't remember when your TH decreases with a fighter so there may be sweetspots for that too. Also make sure you have max HP per level checked under options in the config program to get the most out of your dual fighter/mage.
As far as the druid goes, your options are more limited. It is always wise to have a range weapon for each character. Druids can use slings or darts.

Minor Spoiler (but nothing about specific weapons!)
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There are only a few decent staves in the game. Your druid may be a better option for a staff prof point.
The druid can only use scimitars under the long sword category. There are very few but the ones you will find are pretty good.
Also consider getting another blunt type prof in there on one character or another, your dwarf perhaps, for any nasty undead you may come across.

[ 10-27-2002, 05:00 AM: Message edited by: Peytin of Rothmire ]

pcgiant 10-28-2002 03:06 AM

OK, I'll take your advice... Thanks a lot!

NobleNick 10-28-2002 10:12 PM

<font color = mediumspringgreen>pcgiant,

Welcome to the wonderful world of IWD:HoW!

In addition to the obvious benefits in the hitpoint department, if you wait until level 3 to dual over, you get an extra proficiency point, which gives you something that might be impossible otherwise: 3-point proficiency in a weapon! You should easily achieve that by the time you are in your very early ventures out of Kuldahar If you have patience, you can get another PP at each of levels 6, 9 and 12; and an extra 1/2 attack at each of levels 7 and 13.

Party On!
</font>

[ 10-28-2002, 10:24 PM: Message edited by: NobleNick ]


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