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I am currently in Kudlahar for the first time (begining of chapter 1). My party consists of Elven Ranger (profs in great swords & bows w/ Trolls as racial enemy), Hafling Fighter/Theif (profs in missle weapons & daggers) and Elven Druid (profs in spears & missle weapons). I am considering adding either a Human Paladin or a Dwarven Fighter. Either of which will have profs in Maces & Axes. I am curious as to which will get me more sub-quests, the Paladin or the dwarf.
Thanks, V |
In my game I had 5 fighters(!) and I still struggled so I'd recomend a dedicated fighter, otherwise I reckon you will struggle.
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I've done well so far. My Ranger is pretty stacked w/ stats and w/ my Druid casting spells like entangle & spike growth, I've not really taken a beating from anyone. As a matter of fact, I didn't have to rest up at all when I was playing through the orc cave in the prologue. Cast a couple entangles w/ spike growth and then sit back & rain arrows & bullets upon the orcs.
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Weeellll...I don't think subquests are too numerous for either in the game - someone correct me if I'm wrong. You may want to consider that a dedicated fighter is (slightly) easier to level up, and can gain Grand Mastery in at least one weapon, depending on how far you advance.
There is one posterior-kicking weapon that the paladin can get, though this is later on in the game and for all that its good it's never prompted me to take a paladin. I think more items are open to you with a neutral fighter, rather than good or bad. In the end its really what you think you'd like to play and have in the party. BTW I can't remember if you need IWD/HoW patched to get the full benefit of weapon specialisation or not. :confused: |
I've always found that a dwarf no matter whether female or male has always got me through no matter what. Although a Paladin is a specialist, they never seem to be as good at fighting as a fighter.
But truly the answer is to try them out. Let us know what you find. |
having a thief in your party makes it so great. dont forget to have an evil character in your party because there's a lot of things in the game where evil characters can use them. if you would like to have some challenge and higher level characters, try the game with only 1 to 3 characters inb your party.
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...and thus Miraha was born...
Female Human Paladin 18/98 18 18 8 13 18 flails++, maces++ I might change the maces to great swords. I haven't decided yet. I went w/ the Paladin b/c of turn undead for the Vale and I have never played one. By the way, I think my fighter/theif is lawful evil. Also, to bring Miraha up to speed, I think I'm going to solo her through the prologue and then import her into my current game. |
Sneaky tip for the Paladin: make sure you get Large Swords to specialisation level. (The weapon I mentioned earlier falls into this category. You won't see it for a while so you have time, but you'll love it when you find it. 'Course, I just sell the thing but there you are. :D )
It's a good idea to have a proficiency in Maces, as it is better for handling certain types of monsters - skeletons being the first! |
You got a paladin just for the vale? Well my friend your in for a pleasant suprise!! ;)
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LordBrass, what would recommend then for profs? Maces & Large swords?
WitchKing, I didn't create her just for the Vale. What I meant was that she would be a big help in the Vale b/c of turn undead. She will become the leader & main conversationist. Not to metion she will strengthen the front line so my druid can sit back & cast spells or attack w/ range weapons. |
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