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Hi, I've had IWD for a while but never really got into it. Can you recommend a party that would make the game interesting?
Rob |
Hi Horatio! [img]graemlins/happywave.gif[/img]
I like the Jim Carrey thing, VERY funny [img]graemlins/hehe.gif[/img] If I was you I'd try to make LotR characters- Gandalf, Frodo, Pippin, Merry, Sam and Aragorn. All the best, BlakJak [img]graemlins/2gunfire.gif[/img] |
<font color=silver>One of the things I like about the game is that the option to create and control 6 characters allows me to both play familiar classes and to experiment at the same time with one or two classes that I do not usually play.
Druids do quite well in IWD, especially if the expansion HOW is installed, and I would definitely recommend including one into the overall mix of your party.</font> |
I don't have the expansion
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As was said before, a druid is good. But make it a muti or dual from a fighter. I prefer multi. Also don't make a full thief. Allthough you can use a thief from time to time, so make it a multi from a mage. Paladins get some interesting dialogue trees aswell but they are not necessary. I went with the following party and they did quite well.
paladin ranger fighter/druid multi cleric theif/mage multi mage (conjurer) If you want you can sub the ranger for a bard if you like to play with more magical parties. |
For me the thing that I loved about IWD (and somebody has already stated this) is the fact that you could make up your entire party. So to make it fun and interesting I used every race available. Here was my party and I had a ton of fun:
Dwarf Fighter Half-Elf Ranger (though Rangers take too long to level up; should have gone with another straight fighter) Human Cleric (I was glad for this character) Halfling Fighter/Thief (easily gained high percentages plus had fighter hit points in the mix) Gnome Cleric/Illusionist (this is one of the very best support combinations in the game; saved my rear end many times) Elf Fighter/Mage (another great support character; great one-two punch with the Gnome. * Combined I had 4 Fighters, 2 Clerics, 2 Magic Users, and a thief. I made sure all fighters had bows and my clerics had slings. Thus, every character could use range weapons before my Tanks (the dwarf and half-elven fighters) went toe to toe with their melee' weapons. |
<font color="cyan">If you want a good mix of characters try making 2 tamks a fighter(multi-class or just plain 'o fighter), paladin or a ranger 1 mage, 1 healer, a cleric perhaps or even a druid and someone that could detect and disarm traps like the thief or a bard that could save you money in identifying items
my party is composed of: Paladin Ranger Fighter Thief Bard Mage you can choose your own mix of characters that can prove to be useful for you in the game.... |
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