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I noticed that if my characters level up that the amount of hit points they get changes each time I reload and level up again. How is one supposed to know the max number of hit points a character should get. Also, I dont understand this hit dice thing. I have no idea what a hit die is to be quite honest. Can somebody please break that down for me. I am in need of help here. This is my first game like this. Oh, yeah I would like to give a shout out to my boys in DC! One love.. And Big Mike... I know you in lock down but we gonna get you out of their.. Stay strong brother... Keep your head up...
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Drego
Welcome to IW! [img]smile.gif[/img] Not related to Hagar are you? ;) I'm not an expert on matters AD&D, but hit dice (HD) are how hit points are determined. In the AD&D world, fighters get a 10 sided HD (number from 1 to 10) whilst preists get 8, rogues 6 and mages 4. That's the *max* number of hps they can gain per level (excluding bonuses due to high constitution). So a level 1 fighter with 10 hps gets another 1 to 10 hps when he levels up. This is random, which is why the numbers differ when you reload & level up again. Note that once a character reaches level 10, he only gets 3 hps (fighter), 2 or 1 (mage) when he levels up. Note that I've ignore CON bonuses. They add additional hps depending on the CON of the character. |
On the config(?) page there is an option that gives you maximum HP every time you gain a level.
And on to the CON-bonuses: from CON 15 to 18 a fighter/paladin/ranger gains 1 to 4 bonus HP pr. lvl (up to level 9 - after that fighter gains 3HP pr lvl) clerics/rouges/mages can max. get +2 bonus CON pr level (for CON 16) - after level 9 these classes gain 2/1/1 HP pr lvl. Hope this helps AND WELCOME TO IW [img]graemlins/wavey.gif[/img] |
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