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-   -   multiclass characters (http://www.ironworksforum.com/forum/showthread.php?t=22875)

Iron Spike 05-30-2002 06:39 PM

what would the best multiclass or dual classed char be, im personally using a fighter mage cleric but what other class combos are good

Tanoch Thas'ala 05-30-2002 06:57 PM

I would never use a triple class...unless I was soloing...then it would be a fighter/mage/thief.

I would have a fighter/mage, a fighter/cleric and a cleric thief

Iron Spike 05-30-2002 07:10 PM

actually, i am soloing thats y i use him

the new JR Jansen 05-30-2002 08:04 PM

Favourite multiclasses :
Fighter/druid
cleric/mage
ranger/cleric
In that order

Dippy Dawg 06-03-2002 09:27 PM

For dual-classing try starting off with a mage and at about level 13 or 14 dual over to cleric, then you'll have a high level mage that can use a mase/shield combo.
if you can get your cleric past you mage level then you'll have a bitchin character

Heat Miser 06-11-2002 10:35 PM

i don't know why someone would use a fighter/cleric. you're still restricted by the cleric's anti-edge weapons.... so what's the point of that? the cleric can use any armor, and the only real benefit are the spells...

but if you're hit while casting, bye-bye spell. if you're hit while swinging a two-handed blade as a fighter, bye-bye opponent...

i can maybe, maybe see the mage/cleric type. but i also figure six party slots is enough to cover all bases.... i'd like to see a "demonknight" character who is an "anti-paladin" myself.

-H/M-

Magness 06-12-2002 10:21 PM

Quote:

Originally posted by Heat Miser:
i don't know why someone would use a fighter/cleric. you're still restricted by the cleric's anti-edge weapons.... so what's the point of that? the cleric can use any armor, and the only real benefit are the spells...
-H/M-

Not that I've played one, but here's a few reasons for a dual class fighter-cleric.

1. Starting as a fighter, you could get an 18/xx STR and with a high CON, you could build up a really nice # of HP prior to dualling to a cleric.

2. Also starting as a fighter, you could really build up your weapon prof's in a blunt weapon or 2.

3. After you've dualed to a fighter/cleric and have reactivated your fighter skills, you'll have a seriously good fighting cleric.

Heat Miser 06-13-2002 12:10 AM

okay-- i still don't agree with watering down a fighter with a spellcaster. daggers and slings and clubs aren't exactly the powerhouse weapons of the realm. and why waste all of that experience on a class that doesn't improve your primary function?

again, i can maybe see one of the six players as a multi-class "i've already beat the game, i just want to experiment..." type thing, but my 1st time through, i want to obliterate everything in my path, and a multi-class character just doesn't advance as quickly, doesn't get as strong as fast, and basically has to "restart" upon switching to the other job.

anybody out there seen a Shaquille O'Neal character class?

-H/M-


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