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When my characters level, they get 1-3 hp. My mage gets 1 hp every time. The fighter gets 3, although this is lower than his con bonus should be giving him (I think). Needless to say, this is a Very Bad Thing (TM)!
I set the preference to max out hp every level way back when, so it's not incredibly bad die-rolling luck. The bug seemed to start after I installed Heart of Winter. Although I have yet to play the HoW stuff, I think I'm near the end with an average party level of 9/10 or so. Any suggestions for a way to fix it or otherwise tweak their HP so it can be what it should? Thanks! |
<font color=silver>Silve, welcome to IronWorks [img]graemlins/happywave.gif[/img]
That sounds like normal game behavior. According to AD&D rules there is a certian level at which characters no longer get a die roll for new hit points but simply get a flat number -- for example: mages 1, clerics 2, fighters 3. As constitution bonuses only apply to die rolls, you will not see them added to these numbers. Depending upon the class, level 9 or 10 is the last point at which your characters will get to roll for new hit points, beyond that it is simply a straight and unmodified number. Pages 135-136 in the IWD manual show the advancement tables for the various classes including how they acquire hit points at higher levels.</font> |
Well, now I feel stupid for not noticing that in the manual. [img]tongue.gif[/img]
Thank you for the clear and coherent answer as well as the welcome. [img]smile.gif[/img] |
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Well, back to my game. If only I could remember how to equip my sword and memorize my spell. [img]graemlins/doh.gif[/img] [img]graemlins/laugh3.gif[/img] </font> |
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