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How to get Some early magical items in IWD1! Take your theif to Oswald Fiddlebender, Arundel, & Orrick the Grey; then pick their pockets! You'll get some cool stuff!
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what level pickpocketing should u have?
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Around 50% should do it - just reload if you fail (and they turn hostile)
And even better than a thief - use a bard [img]smile.gif[/img] |
This is going to sound stupid, but please humour me.
How do you pick pockets? What menu/button is it? You see, I bought IWD in a small box package (no manual) and I haven't used the Bioware Infinity engine before. So, I don't know where my theif's pickpocket, pick-lock, or detect trap skills are (I think I saw stealth on my main character bar, but didn't see the other things near it). Thank you to anyone patient enough to help. |
<font color=silver>There are three buttons to pay attention to for the use of thief skills:</font>
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It sort of helps. It confirms the buttons. However, the only one of my buttons that is usable is the "find traps" one. The others are gray, and when clicked they seem to have no affect at all. Is this because my thief is not proficient enough in other skills? My lock pick is 50%. My stealth is 72% (that *should* be proficient enough). My pocket pick is 35%. I can't utilize any of them. My find traps, the usable one, is 90%.
Anyway, any ideas on why I can't use those things? Do I need more proficiency? [ 05-25-2002, 07:03 AM: Message edited by: arcanixus ] |
Is your thief by any chance wearing armor greater than studded leather? Like chain, splint or plate mail? Stealth and thieving skills are only usable when the thief is wearing either leather, studded leather or no armor at all. The level of proficiency doesn't play a role in the usability of the skills, only in the rate of success. You can try to pick a lock with only 1% skill - you probably won't succeed, but nothing will stop you from trying.
BTW - as an addition to Cyril's explanation of the buttons, the 'thieving' button activates pocket-picking, lockpicking and trap-disarming. Which you do depends on where you click - click an NPC and the cursor will change to a purse, enabling pocket-picking; click on a locked container and the cursor will change to a padlock enabling lockpicking; click on a detected trap and the cursor will change to a bear-trap enabling, you guessed it, trap-disarming. Don't know whether or not you understood this already, but since Cyril didn't mention it, I thought I should. |
Ah, thank you J'aran. It is indeed the armour. I completely forgot about what the character creator said about Fighter/Thieves. I may understand this game yet.
And thanks Cyril for the prior help. Curses to those who sell RPGs with no manuals! |
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