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I picked up some "generic dwarven runes" before I got to Durlag's Tower. Now in DT I have picked up more runes. I suppose the ones I got in the basement of the tower are needed to progress further, but what about the ones I obtained in Ulgoth's Beard, and from poor Ike?
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therye a rip off but at this point in the game you should have so much money just let the little bastard get away with it.
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I read in an earlier post that the generic runes don't do anything.
What I have now are three types of runes: 1) The generic runes, purchased in Ulgoth's Beard. One was taken from Ike's lifeless body. I suppose I can safely dump/sell them. 2) Runes which I picked up in Durla's Tower basements, with names. On the screen they have a coloured ring around the edge. Are they important? 3) Exit wardstones for level 1 & 2. Can these be dropped once I have unlocked the exit to the next level? This is a tough dungeon! Much better than what I have gone thru' in the main game so far. [img]graemlins/1ponder.gif[/img] |
As far as I know, what you call the "generic" Wardstones (Wardstones you can get off of anyone who can be found in Ulgoth's Beard) don't do anything, or at least not anything that can be easily accomplished by other means. I played one game with them, and one game without them, and noticed no difference.
The other Wardstones are each only used ONCE. I suppose you could play it safe and carry them all in your Inventory--there's only 5 of them that you can keep after all. Me, I just make multiple trips upstairs to stash my loot in containers I know I'll be able to get back to after I leave. |
Hmm, it appears that the only wardstones that are important are the ones you pick up in the Tower itself, namely the exit wardstones and a couple of others.
The "generic" ones do nothing, afaik. Neither do the ones named after Durlag's family. Anyway, I'm done with Durlag's Tower, now back to Ulgoth's Beard. |
The Kiel Wardstone, Islanne Wardstone, etc, ARE useful, but their usefulness ends when you pick them up--taking them out of their respective containers is what opens the doors on -2. (I suppose it's worth keeping them so you can put them BACK into their containers, and remove them again when/if you ever need to re-open those doors.)
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