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How does the game figure out hitpoints/level for multi-class characters?
I have a Figher/Magic-User/Cleric. According to my math 10+4+6 = 20, 20/3 = 6.6666 Add constution bonus (18 con = +2hp/level) Im only getting 4 or 5 hp/level with the max hitpoints/level option on. Is the game screwing me, or am I just doing something wrong with the math. |
Multiclass characters get the normal hit points per level, divided by the number of classes you have. So just calculate your normal HP's, including Constitution bonuses (which would be +4, +0, +2 for your F/M/T), then divide by 3. You might end up with 1 or 2 HP less than normal since IWD rounds down decimal points.
You can set the difficulty to Normal (the middle setting) to ensure getting your maximum HP for each lvl up. |
Im still getting screwed then,
Fighter gets 14hp/level Mage gets 6 hp/level Cleric gets 10 hp/level Im getting 4 or 5 hp a level. Every time. I dont know how to get 4 or 5 from those numbers. You can also get max hitpoints per level by checking the option for it in the configuration screen. |
When you level up, chances are it's only in one class at a time. So you only get HP's for that class ie a max of 4 for the fighter, 2 for the mage and 3 for the cleric, if you round decimals down.
Its very rare that you will level up in all 3 classes at the same time so it feels like your being cheated, but you're not. |
You should get the following BASE hit points per level from each class:
10/3 = 3.33 rounded DOWN to 3 4/3 = 1.33 rounded DOWN to 1 8/3 = 2.66 round down to 2 - (clerics get 8 hps per level, not 6) So that should give you 6 hit points when ALL three classes gain a level (not the 7 you should have calculated by adding 10+4+8=22/3=7.33 rounded down to 7). However, since each class will rarely level up at the same time as another (it does happen occassionally) you will likely only see a couple of hit points added each time you level up. I seem to remember reading that the Con bonus is not calculated the way you think it is. I'm trying to check it out so stay tuned for an update. I seem to recall that the Con bonus is applied based on the FIRST class to level up to a certain level and NOT distributed across ALL three levels based on the individual con bonus. I don't understand why you are only getting 4 or 5 hitpoints when all three classes level. Give me some specifics .... what levels has your character made and how many hitpoints does he/she have so far? |
I checked with a couple of friends on the Con bonus issue. Here's what we think ...
The Con bonus is either applied based on the FIRST class to reach a specific level OR the highest con bonus for ANY class in the multi-class character; but it is not calculated based on the average of all classes. But we still can'[t figure out why you are only getting 4 or five hps per level UNLESS you have already gone past level 10 in all three classes. |
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