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I finished the game with my totally Lawful Neutral party (the perfect solgier aligment)
But I have these question un-answered -In Kuldahar, there is this house that is always locked, if I do the pick lock it just tells me it's magicly barred where is the key or trigger to open it? -In the caves of Dragon Eye, I killed all the ennemies but the villagers din't leave. I found the Blacksmith's boy killed the priest and monsters yet none of the villagers escaped. -In the hand, I got the seed, pure water, squirils and birds is this all you need to get? |
Do you have HOW?
------------------ Long live H22A1!!!!! |
Nope din't invested in it yet. dose it have to do with that sealed door? some kind of a passage to HoW?
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If I am correct (fingers crossed), that's the house that leads you to the expansion area in the full game. But honestly I do not recall, has been a long time since I play IWD without HOW.
As for the villagers, they started to leave after I talked to a little girl, try talking around... I don't recall what others you need for the Hand mini quest, your list seems pretty complete to me. ------------------ Long live H22A1!!!!! |
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1) Yes, the door can only be opened in HOW
2) For some reason most of them just stand around, but if you talk to some of the kids on the first level after killing the Lizard King, they'll thank you, giving you some exp. 3) Yep, those are all the items there are. In HOW, once the priest gets all 4 items he'll thank you and vanish, but in IWD he just stands around like a dummy http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif -Wrath |
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