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-   -   Deathmatch? (http://www.ironworksforum.com/forum/showthread.php?t=20995)

Wretched 07-14-2000 12:34 AM

Well, that would have potential... to see who could plan out the best strategy and use his characters most effectively. The only thing that would need adjusting is the pause option... in other words, there shouldn't be a manual pause, but you'd have to agree before-hand on the conditions the game would be paused (if ever).

The most likely place to pause the game would be between rounds, allowing each player to decide his attacks, then hit a "ready" button and watch the action for a round. The players with fast reflexes, of course, would just play without pauses, and have to whirl around the map directing his party, hoping he has everything planned out so that he doesn't have to go to the dreaded inventory screen!

Jizlobber 07-14-2000 12:48 AM

I do not think they are going to do it for ID. However I have read that they are planning to give a Death Match in Neverwinter Nights. Another thing NN will have is a Dungeon Master, but I do not know how that will work with Death Match(too many meanings for DM now).

DailyRich 07-14-2000 10:53 AM

My roommate and I are both playing Icewind Dale, so of course, the inevitable "My party's better than your party" arguments have arisen. Is there any way, or any plans afoot, to allow a player to bring their entire party online and go mano y mano with another player's party? I think it could be a blast, and would be a somewhat unique option.

DailyRich 07-14-2000 03:20 PM

That's great for NWN, but my roommate's got a thief who needs an attitude adjustment something fierce, I want him NOW!!! Oh well, one can dream, I suppose.


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