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-   -   (Mod) Rogue Rebalancing v4.1 Latest (http://www.ironworksforum.com/forum/showthread.php?t=20721)

aVENGER_[RR] 06-10-2007 04:54 AM

(Mod) Rogue Rebalancing v4.1 Latest
 
Introduction

The Rogue Rebalancing mod is a gameplay modification for Baldur's Gate 2: Throne of Bhaal. This mod strives to bring the Rogue classes (Bards and Thieves) and their respective kits closer to their Pen and Paper 2E AD&D incarnations. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. In so far, Rogue Rebalancing can restore proper dual-wielding skills to Bards and Thieves, revise some of the Bard and Thief kits and their respective high level abilities, add more items useful for Rogues to the game, slightly revise the merchant treatment of stolen goods, enhance the Shadow Thief opponents which the player faces while siding with Bodhi in chapter 2 and introduce a new challenging encounter with a party of Cyric's followers in chapter six. Some of the introduced changes will be applied immediately but, for best results, you should start a new game after installing this mod. More detailed descriptions of all mod components can be found in the documentation section of the Rogue Rebalancing website.


Relevant links

Harkoliar 06-10-2007 05:36 AM

nice thanks alot for the heads up!!!!

Armen 06-10-2007 07:36 AM

very nice [img]smile.gif[/img] i enjoyed playing a dual-wielding assassin a little while ago

one question though

> Swashbucklers now use the Fighter THAC0 progression table (+1 THAC0 at each level up) as per PnP rules

is that as well as or instead of the level-based to hit bonuses?

aVENGER_[RR] 06-10-2007 07:47 AM

Quote:

Originally posted by Armen:
> Swashbucklers now use the Fighter THAC0 progression table (+1 THAC0 at each level up) as per PnP rules

is that as well as or instead of the level-based to hit bonuses? [/QB]
Instead, which means that the PnP Fighter THAC0 progression replaces the innate "+1 to hit per 5 levels of experiance" bonus.

BTW, this change is less drastic than it seems. In the unmodded game, the difference between a Swashbuckler's and a Fighter's maximum THAC0 values was just 2 points.

Armen 06-11-2007 06:47 AM

Quote:

Originally posted by aVENGER_[RR]:
this change is less drastic than it seems
i can see that - my guess is that your thaco improves more quickly in the mid-levels

anyway - thanks to you and all modders really for helping to keep this game so cool

Legolas The Magnificent 06-19-2007 11:07 AM

awesome mod. thanks!

Detherin 06-19-2007 12:48 PM

I'm a huge fan of theives - huge. Definately one of the most versatile classes and one of the easier classes to solo with. Been considering trying out this mod myself...may give it a whirl after I finish my current run.

aVENGER_[RR] 06-25-2007 03:36 PM

The Rogue Rebalancing mod has been updated to v3.6. In summary, this revision adds difficulty level scaling to the Chosen of Cyric encounter and the Shadow Thief improvements, improves compatibility with other BG2 mods (especially BGT and BGTuTu), corrects several errors which were present in v3.5 and adds a number of small improvements, optimizations and tweaks to the AI scripts of all characters and creatures which are a part of the Rogue Rebalancing mod. The first post in this thread has been updated and contains a full list of changes. As always, it is recommended to completely uninstall any old versions of this mod before installing the latest revision

xander12402 06-26-2007 05:45 AM

Planning on playing thru the series for a fourth time when I get my new pC so will give this mod a shot.

aVENGER_[RR] 07-01-2007 03:23 PM

Rogue Rebalancing has been updated to v3.61. In summary, this small revision adds the French translation to the mod and fixes a few minor issues. Here's the full list of changes:

What's new in v3.61

Core component changes:

</font>
  • Added the French translation (courtesy of Graoumf)</font>
  • Fixed a small issue with Marina's AI script</font>
  • Fixed some minor dialogue errors</font>
  • Fixed missing RR folder icon</font>
Changes to the Chosen of Cyric component:

</font>
  • Added the French translation (courtesy of Graoumf)</font>
  • Charmed and Panicked opponents will no longer attempt to attack the party</font>
  • The inventory icon for Venduris' Shadow Wrap cloak is no longer missing</font>
Changes to the Shadow Thief improvements component:

</font>
  • Added the French translation (courtesy of Graoumf)</font>
  • Spells cast from scrolls by the Shadow Thief opponents are now disruptable and will be properly affected by Silence and Miscast Magic, as per PnP rules. (Note: spells cast from scrolls by the player remain non-disruptable and are unaffected by Silence and Miscast Magic, as in the unmodded game)</font>
  • Charmed and Panicked opponents will no longer attempt to attack the party</font>
  • The check for SimDing0's Quest Pack will now properly work on a Big Picture installation</font>


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