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-   -   Massive critical hits... revisited (http://www.ironworksforum.com/forum/showthread.php?t=20648)

Shard 02-09-2007 03:59 AM

Hi everyone, my first post [img]smile.gif[/img]

I'm a big fan of thieves, assassins and stalkers, basically backstabs in general. I thoroughly enjoyed the 'classic' threads (here and here) about the maximum damage capable of being inflicted by backstab, with a dualled Sarevok deathbringer assault backstab using the Staff of the Ram being the winner.

But... I think I have found an even more damaging single attack (without mods).

Jim came very close with this (updated for Sarevok):

I think using the Equiliser in the off hand, whilst planting a critical quintuple grandmastery backstab whilst wearing the
GoES/WE using Hindo's Doom +4 plus deathbringer assault will rival that of the SoTR+6!

Assuming 25 STR
Grandmastery with Katanas (patched)
GoES/WE
Hindos Doom +4
Equaliser (offhand)
lawful good/evil or chaotic good/evil opponent
Unarmed/missile equipped opponent....
Deathbringer assault

(((((1D10+4)+5+2+6+4)*5)+14)*2)+200=538 damage!


What he didn't take into account however is... Celestial Fury. While it does one point less basic damage than Hindos Doom +4 there is also a 5% chance of a Shocking Blow... an additional 20 points of electrical damage... You would need to be very lucky indeed getting a 3/100 deathbringer assault and a 1/20 shocking blow bonus to coincide, but it is possible! If your target has any hit points left (!!) then a failed save vs. spell (!!) will leave them stunned too! Bonus!

Assuming 25 STR
Grandmastery with Katanas (patched)
GoES/WE
Celestial Fury (+3)
Equaliser (offhand)
lawful good/evil or chaotic good/evil opponent
Unarmed/missile equipped opponent....
Deathbringer assault
Shocking Blow

(((((1D10+3)+5+2+6+4)*5)+14)*2)+200+20=548 damage!


And if you happen to have the item upgrade mod and Celestial Fury +5 you can add another 20 damage to that as well... [img]smile.gif[/img]

ZFR 02-09-2007 05:03 AM

Hi. Welcome to the forums!
[img]graemlins/thewave.gif[/img]

There have been some new discoveries since those 2 threads. The thread <a href=http://www.ironworksforum.com/ubb/noncgi/ultimatebb.php?ubb=get_topic;f=2;t=025589>here</a> shows how it is possible to get a single damage of 810. New record to beat.

Shard 02-09-2007 08:04 AM

Nice :D

That gives me an evil idea... I will try it this evening and see what happens...

Shard 02-11-2007 11:25 AM

My evil idea works...

Here's a summary of the (previously!) highest damage recorded in a single hit:

For an Assassin->Cleric(24->27)

Assassin Bonus : +1
Iron Golem's Fist : +40
Improved Bard Song : +4
Cleric Aid : +1
Cleric Bless : +1
Tenser's Transformation : +2
GoESpecialisation : +2
Unarmed : +4
Maximum Total : 55

25 STR Damage Bonus : +14
Equaliser Damage Bonus : +6

Total Damage = [(55 * 7) + (14 + 6)] * 2 = 810dmg!

~~~~ ~~~~

My evil idea was to remember that Improved Bard Songs stack. Even more evil, so do Improved Bard Songs from Misleads.

For an Assassin->Cleric(24->27) with 5 max level bard helpers. 1 bard helper has a ring of wizardry, giving 5 bards and 26 misleads.

Assassin Bonus : +1
Iron Golem's Fist : +40
Improved Bard Song (+4*31) : +124
Cleric Aid : +1
Cleric Bless : +1
Tenser's Transformation : +2
GoESpecialisation : +2
Unarmed : +4
Maximum Total : 175

25 STR Damage Bonus : +14
Equaliser Damage Bonus : +6

Total Damage = [(175 * 7) + (14 + 6)] * 2 = 2490dmg!! :D

Misleads hang around for 1 round/level, so if you really wanted to you could rush a bit and add some extra cheesiness with some spell traps (scroll and/or staff) and pre-prepared symbols and get even more clones...

I've tested this for a bit on Sarevok, I've not managed a maximum damage critical yet, but I was quite happy with a 2406... :D

Shard 02-11-2007 11:32 AM

Another idea:

5 chain contingencies (cast earlier from scrolls) each with 3 x Mislead. Maybe some project image scrolls?

It's all good :D

Kyrvias 02-11-2007 03:37 PM

This is rediculous! I remember the days when I threw a 5 day party for doing 25 damage with a Longsword +1!

:D

Iron Greasel 02-12-2007 09:15 AM

A real living dungeon master would never allow that. [img]graemlins/hehe.gif[/img]

Shard 02-12-2007 10:14 AM

I don't know, I quite like the idea of an assassin trying to sneak up on people while being followed by his/her adoring choir! ;)

It reminds me a bit of Monty Python's Holy Grail:

Minstrel: [singing] Brave Sir Robin ran away...
Sir Robin: *No!*
Minstrel: [singing] bravely ran away away...
Sir Robin: *I didn't!*
Minstrel: [singing] When danger reared its ugly head, he bravely turned his tail and fled.
Sir Robin: *I never did!*
Minstrel: [singing] Yes, brave Sir Robin turned about, and valiantly, he chickened out.
Sir Robin: *Oh, you liars!*
Minstrel: [singing] Bravely taking to his feet, he beat a very brave retreat. A brave retreat by brave Sir Robin.

Daniel 03-10-2007 04:06 AM

Speaking of massive criticals I'm curious as to whether magic can critical? I was making my way through Firkraags lair today,when I decided to use Daystars Sunray ability in a room full of undead, and well to cut a long story short it wiped out the entire room, scoring 1042! damage on two of the unfortunate beasties, I was pretty amazed!

heres the screeny:

http://static.filefront.com/images/p...hbmnxfjasg.jpg

[ 03-10-2007, 04:08 AM: Message edited by: Daniel ]

Dundee Slaytern 03-10-2007 05:12 AM

It's not a Critical Hit. That's just Sunray's method of ensuring that the Undead target dies.


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