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-   -   An evil bug encountered after Sendai fight (http://www.ironworksforum.com/forum/showthread.php?t=20270)

CerebroDragon 05-07-2004 04:07 PM

I am rather flustered at the moment so I thought I'd better come to Ironworks to take a few deep breaths and settle down before I turn into the slayer and attack my computer in a fit of rage. :D

After about ten epic battle reloads trying various things against Sendai, I finally won it with only one death in the party. Sendai likes to drop in the 'harm spell' every now and again in melee and I never rotated ol' Korgy fast enough. But his sacrifice wasn't all in vain, when she finally fell.
Or so I'd hoped...

Ok, now - the very act of resurrecting a character is not something I do normally ever in an RPG, unless its almost semi-urgent and feels almost forced. Its just a second ed D&D thing I used to fear, not liking the inevitable -1 to CON it used to cost. But here, because this battle is just so gruelling, I feel justified in wanting to do it.

A problem arose in finding a place of repose so that I could memorise a raise dead spell, of which the only I have is the HLA, Mass Raise Dead. You get ambushed by drow if you try in Sendai's enclave (as you should!) but I was desperate. So in order to do this, I used the pocket plane back to the planar stronghold. I did this WHILST Korgan was dead.

Ok, so I rest, I memorise Mass Raise Dead and bring him back. He's alive and calling us a 'grand lot' in his guttural way. Its great to have him back. However, its all in vain I tell you!

After I had the fantastic encounter with doubt, I then attempted to leave the planar stronghold again with my renewed party. But for some strange reason, I can not see or control Korgan!! He has disappeared, lost in a void i'm imagining...

I tried telling him to leave and getting minsc to join (I dumped him for Sarevok...) but this doesn't work either. I still arrive back outside the stronghold with only five characters. I figure that the game hasn't registered somehow that I now have a full alive party just because I left the enclave with only five characters alive. Thus, it still assumes Korgan is dead. Grr!

Any quick ideas?
I wonder if this has happened to anyone..eek, I should have checked.
I don't want to do the Sendai enclave again for the third time! :D

[ 05-07-2004, 04:08 PM: Message edited by: CerebroDragon ]

Xen 05-07-2004 04:16 PM

Are you fully patched?

CerebroDragon 05-07-2004 04:21 PM

Yes. Most definitely. Got the latest when I installed ToB. (That was fast Xen!)

I'm experimenting more just now. Korgan was in the first character slot, so I changed him with my main character with the logic that since he's the only one that operate the 'pocket plane ability', he should still remain the party regardless.

Well, when I went to leave the pocket plane like this, the game froze in full screen, with all my characters standing out front the exit, motionless. Quite strange...

Xen 05-07-2004 04:24 PM

Did you pick his stuff when he died?

CerebroDragon 05-07-2004 04:31 PM

Yes, I figured that was important when I realised I couldn't rest in the enclave to save trips. So I shared it around between everyone. Thankfully all of it seems to have travelled ok. I gave him back his stuff when I resurrected him in the planar Stronghold.

Hmm. Should I have left in though instead?
I wonder if this makes a difference...maybe not, but its worth a shot.

EDIT: No, it doesn't. It still won't show him in my party after I ressurect him and exit the planar stronghold. Very bizarre. If I try to move his items around (his photo is still there and alive) it says he is too far away, yet if I try to put his items down, they disappear! I'm almost out of ideas now!

Maybe I'll sleep on it and try again and check back here tomorrow...

[ 05-07-2004, 04:43 PM: Message edited by: CerebroDragon ]

Imrahil 05-08-2004 12:21 AM

Try clicking on just his portrait & using...

CLUAControl:MoveToArea("AR4500")

... while the rest of your party is in the Pocket Plane. That should move him to the Pocket Plane as well.

- Imrahil

CerebroDragon 05-08-2004 06:07 AM

ahh, the infamous CLUA console. This is the first time I've turned to it in a time of dire need!
So I took some time first to understand how to get it working...

Thanks for the tip Imrahil, but sadly even though I copy and pasted the exact line, I don't think it is working, as I get the response:

Active Stack
Active Stack
lua: indexed expression not a table

Perhaps its a case sensitive thing and I'm not entering it properly? I'll keep experimenting...as I'm not giving up on it yet! [img]smile.gif[/img]

[ 05-08-2004, 11:20 AM: Message edited by: CerebroDragon ]

CerebroDragon 05-08-2004 11:24 AM

Well, thankfully I kept the autosave from when my party was mourning the valiantly dead Korgan, as after some research and tinkering around with CLUA, all it took was a simple CTRL+R and the mad dwarf was back ever ready to crack skulls again! :D

Seems like this has fixed the problem!

Thanks again to Imrahil for getting me back on track. [img]graemlins/knightsmile.gif[/img]

Lord 05-09-2004 11:08 AM

Quote:

Originally posted by CerebroDragon:
ahh, the infamous CLUA console. This is the first time I've turned to it in a time of dire need!
So I took some time first to understand how to get it working...

Thanks for the tip Imrahil, but sadly even though I copy and pasted the exact line, I don't think it is working, as I get the response:

Active Stack
Active Stack
lua: indexed expression not a table

Perhaps its a case sensitive thing and I'm not entering it properly? I'll keep experimenting...as I'm not giving up on it yet! [img]smile.gif[/img]

Cuz it should be:

CLUAConsole:MoveToArea("AR4500")

;)

CerebroDragon 05-09-2004 11:37 AM

Its inconsequential now Lord, but thanks for clearing that up as well. [img]smile.gif[/img]

It was a strange bug and i'm glad to be moving forwards from it. I'm now trundling through the final level of Watcher's Keep, as I decided to take a break from the plot and the potential nastiness of Abzigal. If Sendai was anything to go by, i'm expecting it to it/he to be quite tough indeed.

Spoilerish on the final level of WK:

I have the three keys of heart, mind and spirit and are inserting and turning the keys and holding my breath at what beasts spew forth.
After winning one battle, I began in all earnest on the second, which includes a lich of some dire kind. (how many liches I wonder are there in this game?) [img]smile.gif[/img] I suffered a weird crash about half way through this battle, so I took a break and came to Ironworks.

Hopefully, I won't get too many more before I finish the game for good. :D


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